Fixing [#23370] problem when running game engine

This commit is contained in:
Joerg Mueller 2010-08-20 11:57:46 +00:00
parent 27c5dc3449
commit b9be82487f

@ -525,7 +525,6 @@ int AUD_setDistanceModel(AUD_DistanceModel model)
int AUD_setSourceLocation(AUD_Channel* handle, const float* location)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -539,7 +538,6 @@ int AUD_setSourceLocation(AUD_Channel* handle, const float* location)
int AUD_setSourceVelocity(AUD_Channel* handle, const float* velocity)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -553,7 +551,6 @@ int AUD_setSourceVelocity(AUD_Channel* handle, const float* velocity)
int AUD_setSourceOrientation(AUD_Channel* handle, const float* orientation)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -567,7 +564,6 @@ int AUD_setSourceOrientation(AUD_Channel* handle, const float* orientation)
int AUD_setRelative(AUD_Channel* handle, int relative)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -580,7 +576,6 @@ int AUD_setRelative(AUD_Channel* handle, int relative)
int AUD_setVolumeMaximum(AUD_Channel* handle, float volume)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -593,7 +588,6 @@ int AUD_setVolumeMaximum(AUD_Channel* handle, float volume)
int AUD_setVolumeMinimum(AUD_Channel* handle, float volume)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -606,7 +600,6 @@ int AUD_setVolumeMinimum(AUD_Channel* handle, float volume)
int AUD_setDistanceMaximum(AUD_Channel* handle, float distance)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -619,7 +612,6 @@ int AUD_setDistanceMaximum(AUD_Channel* handle, float distance)
int AUD_setDistanceReference(AUD_Channel* handle, float distance)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -632,7 +624,6 @@ int AUD_setDistanceReference(AUD_Channel* handle, float distance)
int AUD_setAttenuation(AUD_Channel* handle, float factor)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -645,7 +636,6 @@ int AUD_setAttenuation(AUD_Channel* handle, float factor)
int AUD_setConeAngleOuter(AUD_Channel* handle, float angle)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -658,7 +648,6 @@ int AUD_setConeAngleOuter(AUD_Channel* handle, float angle)
int AUD_setConeAngleInner(AUD_Channel* handle, float angle)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{
@ -671,7 +660,6 @@ int AUD_setConeAngleInner(AUD_Channel* handle, float angle)
int AUD_setConeVolumeOuter(AUD_Channel* handle, float volume)
{
assert(AUD_device);
assert(handle);
if(AUD_3ddevice)
{