Cleanup: Editors: Remove unused code

This commit is contained in:
Clément Foucault 2023-08-03 14:23:31 +02:00
parent 5b3398a673
commit ba444218ac

@ -353,72 +353,3 @@ void screen_draw_split_preview(ScrArea *area, const eScreenAxis dir_axis, const
immUnbindProgram();
}
/* -------------------------------------------------------------------- */
/* Screen Thumbnail Preview */
/**
* Calculates a scale factor to squash the preview for \a screen into a rectangle
* of given size and aspect.
*/
static void screen_preview_scale_get(
const bScreen *screen, float size_x, float size_y, const float asp[2], float r_scale[2])
{
float max_x = 0, max_y = 0;
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
max_x = MAX2(max_x, area->totrct.xmax);
max_y = MAX2(max_y, area->totrct.ymax);
}
r_scale[0] = (size_x * asp[0]) / max_x;
r_scale[1] = (size_y * asp[1]) / max_y;
}
static void screen_preview_draw_areas(const bScreen *screen,
const float scale[2],
const float col[4],
const float ofs_between_areas)
{
const float ofs_h = ofs_between_areas * 0.5f;
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor4fv(col);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
rctf rect{};
rect.xmin = area->totrct.xmin * scale[0] + ofs_h;
rect.xmax = area->totrct.xmax * scale[0] - ofs_h;
rect.ymin = area->totrct.ymin * scale[1] + ofs_h;
rect.ymax = area->totrct.ymax * scale[1] - ofs_h;
immBegin(GPU_PRIM_TRI_FAN, 4);
immVertex2f(pos, rect.xmin, rect.ymin);
immVertex2f(pos, rect.xmax, rect.ymin);
immVertex2f(pos, rect.xmax, rect.ymax);
immVertex2f(pos, rect.xmin, rect.ymax);
immEnd();
}
immUnbindProgram();
}
static void screen_preview_draw(const bScreen *screen, int size_x, int size_y)
{
const float asp[2] = {1.0f, 0.8f}; /* square previews look a bit ugly */
/* could use theme color (tui.wcol_menu_item.text),
* but then we'd need to regenerate all previews when changing. */
const float col[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float scale[2];
wmOrtho2(0.0f, size_x, 0.0f, size_y);
/* center */
GPU_matrix_push();
GPU_matrix_identity_set();
GPU_matrix_translate_2f(size_x * (1.0f - asp[0]) * 0.5f, size_y * (1.0f - asp[1]) * 0.5f);
screen_preview_scale_get(screen, size_x, size_y, asp, scale);
screen_preview_draw_areas(screen, scale, col, 1.5f);
GPU_matrix_pop();
}