Cleanup: Editors: Remove unused code
This commit is contained in:
parent
5b3398a673
commit
ba444218ac
@ -353,72 +353,3 @@ void screen_draw_split_preview(ScrArea *area, const eScreenAxis dir_axis, const
|
||||
|
||||
immUnbindProgram();
|
||||
}
|
||||
|
||||
/* -------------------------------------------------------------------- */
|
||||
/* Screen Thumbnail Preview */
|
||||
|
||||
/**
|
||||
* Calculates a scale factor to squash the preview for \a screen into a rectangle
|
||||
* of given size and aspect.
|
||||
*/
|
||||
static void screen_preview_scale_get(
|
||||
const bScreen *screen, float size_x, float size_y, const float asp[2], float r_scale[2])
|
||||
{
|
||||
float max_x = 0, max_y = 0;
|
||||
|
||||
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
|
||||
max_x = MAX2(max_x, area->totrct.xmax);
|
||||
max_y = MAX2(max_y, area->totrct.ymax);
|
||||
}
|
||||
r_scale[0] = (size_x * asp[0]) / max_x;
|
||||
r_scale[1] = (size_y * asp[1]) / max_y;
|
||||
}
|
||||
|
||||
static void screen_preview_draw_areas(const bScreen *screen,
|
||||
const float scale[2],
|
||||
const float col[4],
|
||||
const float ofs_between_areas)
|
||||
{
|
||||
const float ofs_h = ofs_between_areas * 0.5f;
|
||||
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
||||
|
||||
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
||||
immUniformColor4fv(col);
|
||||
|
||||
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
|
||||
rctf rect{};
|
||||
rect.xmin = area->totrct.xmin * scale[0] + ofs_h;
|
||||
rect.xmax = area->totrct.xmax * scale[0] - ofs_h;
|
||||
rect.ymin = area->totrct.ymin * scale[1] + ofs_h;
|
||||
rect.ymax = area->totrct.ymax * scale[1] - ofs_h;
|
||||
|
||||
immBegin(GPU_PRIM_TRI_FAN, 4);
|
||||
immVertex2f(pos, rect.xmin, rect.ymin);
|
||||
immVertex2f(pos, rect.xmax, rect.ymin);
|
||||
immVertex2f(pos, rect.xmax, rect.ymax);
|
||||
immVertex2f(pos, rect.xmin, rect.ymax);
|
||||
immEnd();
|
||||
}
|
||||
|
||||
immUnbindProgram();
|
||||
}
|
||||
|
||||
static void screen_preview_draw(const bScreen *screen, int size_x, int size_y)
|
||||
{
|
||||
const float asp[2] = {1.0f, 0.8f}; /* square previews look a bit ugly */
|
||||
/* could use theme color (tui.wcol_menu_item.text),
|
||||
* but then we'd need to regenerate all previews when changing. */
|
||||
const float col[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
float scale[2];
|
||||
|
||||
wmOrtho2(0.0f, size_x, 0.0f, size_y);
|
||||
/* center */
|
||||
GPU_matrix_push();
|
||||
GPU_matrix_identity_set();
|
||||
GPU_matrix_translate_2f(size_x * (1.0f - asp[0]) * 0.5f, size_y * (1.0f - asp[1]) * 0.5f);
|
||||
|
||||
screen_preview_scale_get(screen, size_x, size_y, asp, scale);
|
||||
screen_preview_draw_areas(screen, scale, col, 1.5f);
|
||||
|
||||
GPU_matrix_pop();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user