Fix strict compiler compilation
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@ -331,7 +331,7 @@ static void rna_Object_ray_cast(
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/* Test BoundBox first (efficiency) */
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BoundBox *bb = BKE_object_boundbox_get(ob);
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float distmin;
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if (!bb || isect_ray_aabb_v3_simple(origin, direction, bb->vec[0], bb->vec[6], &distmin, NULL) && distmin <= distance) {
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if (!bb || (isect_ray_aabb_v3_simple(origin, direction, bb->vec[0], bb->vec[6], &distmin, NULL) && distmin <= distance)) {
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BVHTreeFromMesh treeData = {NULL};
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