Cleanup: spelling in comments
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@ -18,7 +18,7 @@
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#include "mallocn_intern.h"
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#ifdef WITH_JEMALLOC_CONF
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/* If jemalloc is used, it reads this global variable and enables background
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/* If JEMALLOC is used, it reads this global variable and enables background
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* threads to purge dirty pages. Otherwise we release memory too slowly or not
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* at all if the thread that did the allocation stays inactive. */
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const char *malloc_conf = "background_thread:true,dirty_decay_ms:4000";
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@ -249,7 +249,7 @@ typedef struct PTCacheEdit {
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struct ParticleSystemModifierData *psmd;
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struct ParticleSystemModifierData *psmd_eval;
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struct KDTree_3d *emitter_field;
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/* Localspace face centers and normals (average of its verts), from the derived mesh. */
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/** Local-space face centers and normals (average of its verts), from the derived mesh. */
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float *emitter_cosnos;
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int *mirror_cache;
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@ -107,7 +107,7 @@ typedef struct SpaceType {
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/**
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* foreach_id callback to process all ID pointers of the editor. Used indirectly by lib_query's
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* #BKE_library_foreach_ID_link when #IDWALK_INCLUDE_UI bitflag is set (through WM's foreach_id
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* #BKE_library_foreach_ID_link when #IDWALK_INCLUDE_UI bit-flag is set (through WM's foreach_id
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* usage of #BKE_screen_foreach_id_screen_area).
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*/
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void (*foreach_id)(struct SpaceLink *space_link, struct LibraryForeachIDData *data);
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@ -2200,7 +2200,7 @@ static void scene_objects_iterator_begin(BLI_Iterator *iter, Scene *scene, GSet
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data->visited = BLI_gset_ptr_new(__func__);
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}
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/* We wrap the scenecollection iterator here to go over the scene collections. */
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/* We wrap the scene-collection iterator here to go over the scene collections. */
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BKE_scene_collections_iterator_begin(&data->scene_collection_iter, scene);
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Collection *collection = static_cast<Collection *>(data->scene_collection_iter.current);
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@ -3359,7 +3359,7 @@ void nodeRemoveNode(Main *bmain, bNodeTree *ntree, bNode *node, const bool do_id
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{
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BLI_assert(ntree != nullptr);
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/* This function is not for localized node trees, we do not want
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* do to ID user reference-counting and removal of animdation data then. */
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* do to ID user reference-counting and removal of animation data then. */
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BLI_assert((ntree->id.tag & LIB_TAG_LOCALIZED) == 0);
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bool node_has_id = false;
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@ -1493,7 +1493,7 @@ static void integrate_particle(
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madd_v3_v3v3fl(states[1].co, states->co, states->vel, dtime * 0.5f);
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madd_v3_v3v3fl(states[1].vel, states->vel, acceleration, dtime * 0.5f);
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states[1].time = dtime * 0.5f;
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/*fra=sim->psys->cfra+0.5f*dfra;*/
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// fra = sim->psys->cfra + 0.5f * dfra;
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}
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else {
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madd_v3_v3v3fl(pa->state.co, states->co, states[1].vel, dtime);
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@ -1511,7 +1511,7 @@ static void integrate_particle(
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madd_v3_v3v3fl(states[1].co, states->co, dx[0], 0.5f);
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madd_v3_v3v3fl(states[1].vel, states->vel, dv[0], 0.5f);
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states[1].time = dtime * 0.5f;
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/*fra=sim->psys->cfra+0.5f*dfra;*/
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// fra = sim->psys->cfra + 0.5f * dfra;
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break;
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case 1:
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madd_v3_v3v3fl(dx[1], states->vel, dv[0], 0.5f);
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@ -1532,7 +1532,7 @@ static void integrate_particle(
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add_v3_v3v3(states[3].co, states->co, dx[2]);
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add_v3_v3v3(states[3].vel, states->vel, dv[2]);
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states[3].time = dtime;
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/*fra=cfra;*/
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// fra = cfra;
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break;
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case 3:
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add_v3_v3v3(dx[3], states->vel, dv[2]);
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@ -2915,7 +2915,7 @@ void do_versions_after_linking_280(FileData *fd, Main *bmain)
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}
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}
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/* 2.8x dropped support for non-empty dupli instances. but propoer do-versionning was never
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/* 2.8x dropped support for non-empty dupli instances. but proper do-versioning was never
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* done correctly. So added here as a 'safe' place version wise, always better than in
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* readfile lib-linking code! */
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LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
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@ -492,7 +492,7 @@ void do_versions_after_setup(Main *new_bmain, BlendFileReadReport *reports)
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* decision to apply some versioning on some data should mostly rely on the data itself.
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* - Unlike the regular do_version code, this one should _not_ be assumed as 'valid forever'.
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* It is closer to the Editing or BKE code in that respect, changes to the logic or data
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* model of an ID will require carefull update here as well.
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* model of an ID will require a careful update here as well.
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*
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* Another critical weakness of this code is that it is currently _not_ performed on data linked
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* during an editing session, but only on data linked while reading a whole blendfile. This will
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@ -206,7 +206,7 @@ void KuwaharaAnisotropicOperation::execute_pixel_sampled(float output[4],
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float2 rotated_disk_point = M_SQRT1_2 *
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float2(disk_point.x - disk_point.y, disk_point.x + disk_point.y);
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/* Finally, we compute every other odd-index 4 weights starting from the 45 degreed rotated
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/* Finally, we compute every other odd-index 4 weights starting from the 45 degree rotated
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* disk point. */
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float2 rotated_polynomial = sector_center_overlap_parameter -
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cross_sector_overlap_parameter * square(rotated_disk_point);
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@ -453,7 +453,7 @@ void KuwaharaAnisotropicOperation::update_memory_buffer_partial(MemoryBuffer *ou
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float2 rotated_disk_point = M_SQRT1_2 * float2(disk_point.x - disk_point.y,
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disk_point.x + disk_point.y);
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/* Finally, we compute every other odd-index 4 weights starting from the 45 degreed rotated
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/* Finally, we compute every other odd-index 4 weights starting from the 45 degree rotated
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* disk point. */
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float2 rotated_polynomial = sector_center_overlap_parameter -
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cross_sector_overlap_parameter * square(rotated_disk_point);
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@ -650,7 +650,7 @@ GPUShader *EEVEE_shaders_cryptomatte_sh_get(bool is_hair)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Raytraced Reflections
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/** \name Ray-Traced Reflections
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* \{ */
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GPUShader *EEVEE_shaders_effect_reflection_trace_sh_get()
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@ -2,13 +2,15 @@
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#pragma BLENDER_REQUIRE(common_math_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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/*uniform sampler2D colorBuffer;
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#if 0
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uniform sampler2D colorBuffer;
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uniform depth2D depthBuffer;
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uniform sampler2D colorHistoryBuffer;
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uniform mat4 prevViewProjectionMatrix;
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out vec4 FragColor;*/
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out vec4 FragColor;
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#endif
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#ifdef USE_REPROJECTION
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@ -800,7 +800,7 @@ bool match_slope_fcurve_segment(FCurve *fcu, FCurveSegment *segment, const float
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}
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/* This delta values are used to get the relationship between the bookend keys and the
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* reference keys beyong those. */
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* reference keys beyond those. */
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const float y_delta = beyond_key.vec[1][1] - reference_key->vec[1][1];
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const float x_delta = beyond_key.vec[1][0] - reference_key->vec[1][0];
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@ -1179,7 +1179,7 @@ static int armature_symmetrize_exec(bContext *C, wmOperator *op)
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EditBone *ebone = ED_armature_ebone_find_name(arm->edbo, name_flip);
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if (!ebone) {
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/* The ebone_iter is unique and mirrorable. */
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/* The ebone_iter is unique and mirror-able. */
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continue;
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}
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@ -110,7 +110,7 @@ class ReadMapPixelF0D : public UnaryFunction0D<float> {
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};
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// ReadSteerableViewMapPixel
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/** Reads a pixel in one of the level of one of the steerable viewmaps. */
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/** Reads a pixel in one of the level of one of the steerable view-maps. */
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class ReadSteerableViewMapPixelF0D : public UnaryFunction0D<float> {
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private:
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uint _orientation;
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@ -148,7 +148,7 @@ class GetCompleteViewMapDensityF1D : public UnaryFunction1D<double> {
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};
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// GetDirectionalViewMapDensity
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/** Returns the density evaluated for an Interface1D in of the steerable viewmaps image.
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/** Returns the density evaluated for an Interface1D in of the steerable view-maps image.
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* The direction telling which Directional map to choose is explicitly specified by the user.
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* The density is evaluated for a set of points along the Interface1D
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* (using the ReadSteerableViewMapPixelF0D functor)
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@ -4,7 +4,7 @@
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/** \file
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* \ingroup freestyle
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* \brief Class to define a chain of viewedges.
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* \brief Class to define a chain of view-edges.
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*/
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#include "Chain.h"
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@ -6,7 +6,7 @@
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/** \file
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* \ingroup freestyle
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* \brief Class to define a chain of viewedges.
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* \brief Class to define a chain of view-edges.
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*/
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#include "Curve.h"
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@ -198,7 +198,7 @@ class Operators {
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UnaryPredicate1D &pred,
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float sampling = 0.0f);
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/** Sorts the current set of chains (or viewedges)
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/** Sorts the current set of chains (or view-edges)
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* according to the comparison predicate given as argument.
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* \param pred:
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* The binary predicate used for the comparison
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@ -101,7 +101,7 @@ std::string cache_or_get_image_file(Main *bmain, Scene *scene, Image *image, Ima
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ipf->packedfile,
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PF_WRITE_LOCAL);
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/* Take first succesfully unpacked image. */
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/* Take first successfully unpacked image. */
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if (cached_path != nullptr) {
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if (file_path.empty()) {
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file_path = cached_path;
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@ -57,8 +57,8 @@ class USDMeshReader : public USDGeomReader {
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bool topology_changed(const Mesh *existing_mesh, double motionSampleTime) override;
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/**
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* If the USD mesh prim has a valid UsdSkel schema defined, return the USD path
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* string to the bound skeleton, if any. Returns the empty string if no skeleton
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* If the USD mesh prim has a valid `UsdSkel` schema defined, return the USD path
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* string to the bound skeleton, if any. Returns the empty string if no skeleton
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* binding is defined.
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*
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* The returned path is currently used to match armature modifiers with armature
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@ -335,7 +335,7 @@ void USDStageReader::collect_readers(Main *bmain)
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void USDStageReader::process_armature_modifiers() const
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{
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/* Iteratate over the skeleton readers to create the
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/* Iterate over the skeleton readers to create the
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* armature object map, which maps a USD skeleton prim
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* path to the corresponding armature object. */
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std::map<std::string, Object *> usd_path_to_armature;
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@ -206,7 +206,7 @@ void import_skeleton_curves(Main *bmain,
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/* The curve for each joint represents the transform relative
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* to the bind transform in joint-local space. I.e.,
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*
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* jointLocalTransform * inv(jointLocalBindTransform)
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* `jointLocalTransform * inv(jointLocalBindTransform)`
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*
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* There doesn't appear to be a way to query the joint-local
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* bind transform through the API, so we have to compute it
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@ -418,8 +418,8 @@ void import_blendshapes(Main *bmain,
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KeyBlock *kb = BKE_keyblock_add(key, "Basis");
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BKE_keyblock_convert_from_mesh(mesh, key, kb);
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/* Keep track of the shapkeys we're adding, for
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* validation when creating curves later. */
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/* Keep track of the shape-keys we're adding,
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* for validation when creating curves later. */
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std::set<pxr::TfToken> shapekey_names;
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for (int i = 0; i < targets.size(); ++i) {
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@ -431,7 +431,7 @@ void import_blendshapes(Main *bmain,
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continue;
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}
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/* Get the blend shape offests. */
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/* Get the blend shape offsets. */
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if (!blendshape.GetOffsetsAttr().HasAuthoredValue()) {
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/* Blend shape has no authored offsets. */
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continue;
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@ -576,7 +576,7 @@ void import_blendshapes(Main *bmain,
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for (auto blendshape_name : blendshapes) {
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if (shapekey_names.find(blendshape_name) == shapekey_names.end()) {
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/* We didn't create a shapekey fo this blendshape, so we don't
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/* We didn't create a shape-key for this blend-shape, so we don't
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* create a curve and insert a null placeholder in the curve array. */
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curves.push_back(nullptr);
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continue;
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@ -706,13 +706,13 @@ void import_skeleton(Main *bmain,
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/* Check if any bone matrices have negative determinants,
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* indicating negative scales, possibly due to mirroring
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* operations. Such matrices can't be propery converted
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* operations. Such matrices can't be properly converted
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* to Blender's axis/roll bone representation (see
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* https://projects.blender.org/blender/blender/issues/82930).
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* If we detect such matrices, we will flag an error and won't
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* try to import the animation, since the rotations would
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* be incorrect in such cases. Unfortunately, the Pixar
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* UsdSkel examples of the "HumanFemale" suffer from
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* be incorrect in such cases. Unfortunately, the Pixar
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* `UsdSkel` examples of the "HumanFemale" suffer from
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* this issue. */
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bool negative_determinant = false;
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@ -903,9 +903,8 @@ void import_mesh_skel_bindings(Main *bmain, Object *mesh_obj, const pxr::UsdPrim
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return;
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}
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/* Element size specifies the number of joints that might influece a given point.
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* This is the stride we take when accessing the indices and weights for a
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* given point. */
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/* Element size specifies the number of joints that might influence a given point.
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* This is the stride we take when accessing the indices and weights for a given point. */
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int joint_indices_elem_size = joint_indices_primvar.GetElementSize();
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int joint_weights_elem_size = joint_weights_primvar.GetElementSize();
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@ -18,9 +18,9 @@ namespace blender::io::usd {
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struct ImportSettings;
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/**
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* This file contains utilities for converting between UsdSkel data and
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* This file contains utilities for converting between `UsdSkel` data and
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* Blender armatures and shape keys. The following is a reference on the
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* UsdSkel API:
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* `UsdSkel` API:
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*
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* https://openusd.org/23.05/api/usd_skel_page_front.html
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*/
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@ -34,7 +34,7 @@ struct ImportSettings;
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*
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* \param bmain: Main pointer
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* \param mesh_obj: Mesh object to which imported shape keys will be added
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* \param prim: The USD primitive from which blendshapes will be imported
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* \param prim: The USD primitive from which blend-shapes will be imported
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* \param import_anim: Whether to import time-sampled weights as shape key
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* animation curves
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*/
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@ -49,7 +49,7 @@ void import_blendshapes(Main *bmain,
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* imported as bone animation curves.
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*
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* \param bmain: Main pointer
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* \param arm_obj: Armature object to which the bone hierachy will be added
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* \param arm_obj: Armature object to which the bone hierarchy will be added
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* \param skel: The USD skeleton from which bones and animation will be imported
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* \param import_anim: Whether to import time-sampled joint transforms as bone
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* animation curves
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@ -791,16 +791,16 @@ static int cg_filtered(lfVector *ldV, fmatrix3x3 *lA, lfVector *lB, lfVector *z,
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a = s / dot_lfvector(d, q, numverts);
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/* X = X + d*a; */
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/* `X = X + d*a;` */
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add_lfvector_lfvectorS(ldV, ldV, d, a, numverts);
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/* r = r - q*a; */
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/* `r = r - q*a;` */
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sub_lfvector_lfvectorS(r, r, q, a, numverts);
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s_prev = s;
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s = dot_lfvector(r, r, numverts);
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// d = r+d*(s/s_prev);
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/* `d = r+d*(s/s_prev);` */
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add_lfvector_lfvectorS(d, r, d, (s / s_prev), numverts);
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filter(d, S);
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@ -1517,7 +1517,7 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
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int icon = ED_file_extension_icon((char *)stra->strings[a]);
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wmDragPath *path_data = WM_drag_create_path_data((char *)stra->strings[a]);
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WM_event_start_drag(C, icon, WM_DRAG_PATH, path_data, 0.0, WM_DRAG_NOP);
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/* void poin should point to string, it makes a copy */
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/* Void pointer should point to string, it makes a copy. */
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break; /* only one drop element supported now */
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}
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}
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@ -87,6 +87,7 @@ dict_custom = {
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"decrement",
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"decrementing",
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"deduplicate",
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"deduplicated",
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"deduplicates",
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"deduplicating",
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"deduplication",
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