Bugfix: game engine does not support non-camera type objects as a
camera, would crash, so disabled using the object as a camera then.
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@ -2258,7 +2258,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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}
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}
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if (blenderscene->camera) {
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// non-camera objects not supported as camera currently
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if (blenderscene->camera && blenderscene->camera->type == OB_CAMERA) {
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KX_Camera *gamecamera= (KX_Camera*) converter->FindGameObject(blenderscene->camera);
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if(gamecamera)
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