Fix blenderplayer build (more stub funcs...).
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@ -76,6 +76,7 @@ struct Nurb;
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struct Object;
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struct PBVHNode;
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struct PyObject;
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struct Quadric;
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struct Render;
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struct RenderEngine;
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struct RenderEngineType;
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@ -134,6 +135,13 @@ int BLI_smallhash_count(struct SmallHash *hash) { return 0; }
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void *BLI_smallhash_iternext(struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
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void *BLI_smallhash_iternew(struct SmallHash *hash, struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
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void BLI_quadric_from_v3_dist(struct Quadric *q, const float v[3], const float offset) {}
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void BLI_quadric_add_qu_qu(struct Quadric *a, const struct Quadric *b) {}
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void BLI_quadric_add_qu_ququ(struct Quadric *r, const struct Quadric *a, const struct Quadric *b) {}
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void BLI_quadric_mul(struct Quadric *a, const float scalar) {}
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float BLI_quadric_evaluate(const struct Quadric *q, const float v[3]) {return 0.0f;}
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int BLI_quadric_optimize(const struct Quadric *q, float v[3]) {return 0;}
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float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) {return (float *) NULL;}
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float RE_filter_value(int type, float x) {return 0.0f;}
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struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}
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