Fix blenderplayer build (more stub funcs...).

This commit is contained in:
Bastien Montagne 2012-10-21 08:11:04 +00:00
parent d599b643b7
commit bd88a77644

@ -76,6 +76,7 @@ struct Nurb;
struct Object;
struct PBVHNode;
struct PyObject;
struct Quadric;
struct Render;
struct RenderEngine;
struct RenderEngineType;
@ -134,6 +135,13 @@ int BLI_smallhash_count(struct SmallHash *hash) { return 0; }
void *BLI_smallhash_iternext(struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
void *BLI_smallhash_iternew(struct SmallHash *hash, struct SmallHashIter *iter, uintptr_t *key) { return NULL; }
void BLI_quadric_from_v3_dist(struct Quadric *q, const float v[3], const float offset) {}
void BLI_quadric_add_qu_qu(struct Quadric *a, const struct Quadric *b) {}
void BLI_quadric_add_qu_ququ(struct Quadric *r, const struct Quadric *a, const struct Quadric *b) {}
void BLI_quadric_mul(struct Quadric *a, const float scalar) {}
float BLI_quadric_evaluate(const struct Quadric *q, const float v[3]) {return 0.0f;}
int BLI_quadric_optimize(const struct Quadric *q, float v[3]) {return 0;}
float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) {return (float *) NULL;}
float RE_filter_value(int type, float x) {return 0.0f;}
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}