My first commit!
This commit fixes the name of the LocZ number field in n-key panel for pose-mode bones.
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@ -1866,7 +1866,7 @@ static void v3d_posearmature_buts(uiBlock *block, Object *ob, float lim)
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uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCY, REDRAWVIEW3D, ICON_UNLOCKED, 10,120,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
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uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocY:", 30, 120, 120, 19, pchan->loc+1, -lim, lim, 100, 3, "");
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uiDefIconButBitS(block, ICONTOG, OB_LOCK_LOCZ, REDRAWVIEW3D, ICON_UNLOCKED, 10,100,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
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uiDefButF(block, NUM, B_ARMATUREPANEL2, "locZ:", 30, 100, 120, 19, pchan->loc+2, -lim, lim, 100, 3, "");
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uiDefButF(block, NUM, B_ARMATUREPANEL2, "LocZ:", 30, 100, 120, 19, pchan->loc+2, -lim, lim, 100, 3, "");
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uiBlockBeginAlign(block);
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uiDefIconButBitS(block, ICONTOG, OB_LOCK_ROTX, REDRAWVIEW3D, ICON_UNLOCKED, 10,70,20,19, &(pchan->protectflag), 0, 0, 0, 0, "Protects this value from being Transformed");
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