BGE Fix T45207: Camera actuator shakes with low height

The camera-aiming code was using a near-zero-length cross product, which
caused oscillations. Thresholding on the cross product length seems to
fix this.

Reviewers: lucky3, Matpi, lordloki

Reviewed By: lordloki

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1387
This commit is contained in:
Sybren A. Stüvel 2015-07-06 12:20:29 +02:00
parent 28d712b238
commit be07ab58c6

@ -290,11 +290,15 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* only for it lies: cross test and perpendicular bites up */
if (inp < 0.0f) {
if (fp1[0] * fp2[1] - fp1[1] * fp2[0] > 0.0f) {
/* Don't do anything if the cross product is too small.
* The camera up-axis becomes unstable and starts to oscillate.
* The 0.01f threshold is arbitrary but seems to work well in practice. */
float cross = fp1[0] * fp2[1] - fp1[1] * fp2[0];
if (cross > 0.01f) {
from[0] -= fac * fp1[1];
from[1] += fac * fp1[0];
}
else {
else if (cross < -0.01f) {
from[0] += fac * fp1[1];
from[1] -= fac * fp1[0];
}