Fix T44801: Blender crash in UV-editor.
Mistake in cleanup rB30b45d55... Odd compiler did not yell at that. :|
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@ -1032,7 +1032,7 @@ static int uv_select_edgeloop(Scene *scene, Image *ima, BMEditMesh *em, NearestH
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/* setup */
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BM_mesh_elem_table_ensure(em->bm, BM_FACE);
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vmap = BM_uv_vert_map_create(em->bm, 0, limit, false);
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vmap = BM_uv_vert_map_create(em->bm, limit, false, false);
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BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
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