* smudge tool wanst working (forgot to set the precious mouse location)
* VecWeightf and Vec2Weightf didnt have return types defined.
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@ -591,14 +591,14 @@ static void BarycentricWeightsSimplePersp2f(float v1[4], float v2[4], float v3[4
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}
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}
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static VecWeightf(float p[3], float v1[3], float v2[3], float v3[3], float w[3])
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static void VecWeightf(float p[3], float v1[3], float v2[3], float v3[3], float w[3])
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{
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p[0] = v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2];
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p[1] = v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2];
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p[2] = v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2];
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}
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static Vec2Weightf(float p[3], float v1[3], float v2[3], float v3[3], float w[3])
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static void Vec2Weightf(float p[3], float v1[3], float v2[3], float v3[3], float w[3])
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{
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p[0] = v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2];
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p[1] = v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2];
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@ -3409,7 +3409,7 @@ static void *do_projectpaint_thread(void *ph_v)
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* the fact that applying the color directly gives feedback,
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* instead, collect the colors and apply after :/ */
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#if 0 /* looks OK but not correct - also would need float buffer */
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#if 0 /* looks OK but not correct - also would need float buffer */
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*projPixel->pixel.uint_pt = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*256), blend);
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#endif
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@ -3418,10 +3418,10 @@ static void *do_projectpaint_thread(void *ph_v)
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/* TODO FLOAT */ /* Smear wont do float properly yet */
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/* Note, alpha*255 makes pixels darker */
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IMAPAINT_FLOAT_RGBA_TO_CHAR(rgba_smear, projPixel->pixel.f_pt);
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*256), blend);
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *((unsigned int *)rgba_smear), *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
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BLI_linklist_prepend_arena( &smearPixels_float, (void *)projPixel, smearArena );
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} else {
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*256), blend);
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((ProjPixelClone *)projPixel)->clonepx.uint = IMB_blend_color( *projPixel->pixel.uint_pt, *((unsigned int *)rgba_ub), (int)(alpha*255), blend);
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BLI_linklist_prepend_arena( &smearPixels, (void *)projPixel, smearArena );
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}
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}
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@ -3506,6 +3506,7 @@ static int project_paint_op(void *state, ImBuf *ibufb, float *lastpos, float *po
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handles[a].ps = ps;
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VECCOPY2D(handles[a].mval, pos);
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VECCOPY2D(handles[a].prevmval, lastpos);
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/* thread spesific */
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handles[a].thread_index = a;
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