UV Editor: Fix Vertex Overlay color not being color managed
Could be backported to 2.83 LTS
This commit is contained in:
parent
336a8f283f
commit
bfaa41c00d
@ -29,4 +29,6 @@ void main()
|
||||
else {
|
||||
fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist));
|
||||
}
|
||||
|
||||
fragColor = blender_srgb_to_framebuffer_space(fragColor);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user