UV Editor: Fix Vertex Overlay color not being color managed
Could be backported to 2.83 LTS
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@ -29,4 +29,6 @@ void main()
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else {
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else {
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fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist));
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fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist));
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}
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}
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fragColor = blender_srgb_to_framebuffer_space(fragColor);
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}
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}
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