Cleanup: Sculpt: Use consistent operator function names
Make function names consistent with operator idname
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29a338811c
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@ -781,7 +781,7 @@ static EnumPropertyItem prop_sculpt_face_sets_change_visibility_types[] = {
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{0, nullptr, 0, nullptr, nullptr},
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};
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static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
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static int sculpt_face_set_change_visibility_exec(bContext *C, wmOperator *op)
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{
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Object *ob = CTX_data_active_object(C);
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SculptSession *ss = ob->sculpt;
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@ -906,9 +906,9 @@ static int sculpt_face_sets_change_visibility_exec(bContext *C, wmOperator *op)
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return OPERATOR_FINISHED;
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}
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static int sculpt_face_sets_change_visibility_invoke(bContext *C,
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wmOperator *op,
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const wmEvent *event)
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static int sculpt_face_set_change_visibility_invoke(bContext *C,
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wmOperator *op,
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const wmEvent *event)
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{
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Object *ob = CTX_data_active_object(C);
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SculptSession *ss = ob->sculpt;
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@ -920,10 +920,10 @@ static int sculpt_face_sets_change_visibility_invoke(bContext *C,
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SCULPT_vertex_random_access_ensure(ss);
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SCULPT_cursor_geometry_info_update(C, &sgi, mval_fl, false);
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return sculpt_face_sets_change_visibility_exec(C, op);
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return sculpt_face_set_change_visibility_exec(C, op);
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}
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void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot)
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void SCULPT_OT_face_set_change_visibility(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Face Sets Visibility";
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@ -931,8 +931,8 @@ void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot)
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ot->description = "Change the visibility of the Face Sets of the sculpt";
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/* Api callbacks. */
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ot->exec = sculpt_face_sets_change_visibility_exec;
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ot->invoke = sculpt_face_sets_change_visibility_invoke;
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ot->exec = sculpt_face_set_change_visibility_exec;
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ot->invoke = sculpt_face_set_change_visibility_invoke;
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ot->poll = SCULPT_mode_poll;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
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@ -1676,7 +1676,7 @@ void SCULPT_OT_project_line_gesture(wmOperatorType *ot);
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* \{ */
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void SCULPT_OT_face_sets_randomize_colors(wmOperatorType *ot);
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void SCULPT_OT_face_sets_change_visibility(wmOperatorType *ot);
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void SCULPT_OT_face_set_change_visibility(wmOperatorType *ot);
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void SCULPT_OT_face_sets_invert_visibility(wmOperatorType *ot);
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void SCULPT_OT_face_sets_init(wmOperatorType *ot);
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void SCULPT_OT_face_sets_create(wmOperatorType *ot);
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@ -1396,7 +1396,7 @@ void ED_operatortypes_sculpt()
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WM_operatortype_append(SCULPT_OT_mask_expand);
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WM_operatortype_append(SCULPT_OT_set_pivot_position);
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WM_operatortype_append(SCULPT_OT_face_sets_create);
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WM_operatortype_append(SCULPT_OT_face_sets_change_visibility);
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WM_operatortype_append(SCULPT_OT_face_set_change_visibility);
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WM_operatortype_append(SCULPT_OT_face_sets_invert_visibility);
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WM_operatortype_append(SCULPT_OT_face_sets_randomize_colors);
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WM_operatortype_append(SCULPT_OT_face_sets_init);
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