BGE: Fix for [#34185] "billboard scale problem in groups" reported by Tobias Lijsen (blenderhilfe).

Use world scaling instead of local scaling when billboarding so we get all inherited scaling.
This commit is contained in:
Mitchell Stokes 2013-06-24 08:26:05 +00:00
parent e02612c042
commit c3d70a9baf
2 changed files with 2 additions and 2 deletions

@ -207,7 +207,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
KX_GameObject* gameobj = (KX_GameObject*)m_clientobject;
// get scaling of halo object
MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale();
MT_Vector3 size = gameobj->GetSGNode()->GetWorldScaling();
bool screenaligned = (objectdrawmode & RAS_IPolyMaterial::BILLBOARD_SCREENALIGNED)!=0;//false; //either screen or axisaligned
if (screenaligned)

@ -216,7 +216,7 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in
KX_GameObject* gameobj = (KX_GameObject*) this->m_clientobject;
// get scaling of halo object
MT_Vector3 size = gameobj->GetSGNode()->GetLocalScale();
MT_Vector3 size = gameobj->GetSGNode()->GetWorldScaling();
bool screenaligned = (objectdrawmode & RAS_IPolyMaterial::BILLBOARD_SCREENALIGNED)!=0;//false; //either screen or axisaligned
if (screenaligned)