GLShader: Fix crash caused by redundant uniform declaration

This slipped through during a rebase.
This commit is contained in:
Clément Foucault 2022-01-26 00:02:06 +01:00
parent 83094d9a0d
commit c4bedeb018

@ -595,11 +595,6 @@ static char *glsl_patch_default_get()
STR_CONCAT(patch, slen, "#extension GL_ARB_shading_language_420pack: enable\n");
}
if (!GLContext::shader_draw_parameters_support) {
/* Fallback: Emulate base instance using a uniform. */
STR_CONCAT(patch, slen, "uniform int gpu_BaseInstance;\n");
}
/* Fallbacks. */
if (!GLContext::shader_draw_parameters_support) {
STR_CONCAT(patch, slen, "uniform int gpu_BaseInstance;\n");