GLShader: Fix crash caused by redundant uniform declaration
This slipped through during a rebase.
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@ -595,11 +595,6 @@ static char *glsl_patch_default_get()
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STR_CONCAT(patch, slen, "#extension GL_ARB_shading_language_420pack: enable\n");
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}
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if (!GLContext::shader_draw_parameters_support) {
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/* Fallback: Emulate base instance using a uniform. */
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STR_CONCAT(patch, slen, "uniform int gpu_BaseInstance;\n");
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}
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/* Fallbacks. */
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if (!GLContext::shader_draw_parameters_support) {
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STR_CONCAT(patch, slen, "uniform int gpu_BaseInstance;\n");
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