Particle: Prevent crash duplicating hair on objects with modifiers
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@ -1097,8 +1097,9 @@ static bool copy_particle_systems_to_object(Scene *scene, Object *ob_from, Parti
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BLI_assert(false);
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break;
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}
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remap_hair_emitter(scene, ob_from, psys_from, ob_to, psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
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if (ob_from != ob_to) {
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remap_hair_emitter(scene, ob_from, psys_from, ob_to, psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
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}
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/* tag for recalc */
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// psys->recalc |= PSYS_RECALC_RESET;
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