2.5
More linking issues with armature commit, but we'll get there :)
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@ -87,8 +87,6 @@
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#include "reeb.h"
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#endif
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extern float center[3], centroid[3]; /* Originally defined in editobject.c */
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/* ************* XXX *************** */
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static int okee() {return 0;}
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static int pupmenu() {return 0;}
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@ -82,13 +82,18 @@ typedef struct EditBone
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#define BONE_SELECT_PARENT 0
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#define BONE_SELECT_CHILD 1
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void ED_pose_deselectall(struct Object *ob, int test, int doundo);
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/* editarmature.c */
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void ED_armature_from_edit(struct Scene *scene, struct Object *obedit);
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void ED_armature_to_edit(struct Object *ob);
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void ED_armature_edit_free(struct Object *ob);
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void ED_armature_edit_remake(struct Object *obedit);
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/* poseobject.c */
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int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
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void ED_pose_deselectall(struct Object *ob, int test, int doundo);
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#endif /* ED_ARMATURE_H */
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@ -79,8 +79,6 @@
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#include "view3d_intern.h"
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/* XXX ***************** */
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int pose_channel_in_IK_chain() {return 0;}
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/* *************** Armature Drawing - Coloring API ***************************** */
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