Fix: Cloth could ignore "Shear" vertexgroup
Oversight in e3d31b8dfbdc While most situations would have other vertexgroups set anyways (so this probably wasnt noticed, it was only ignored if it is the only vertexgroup used), at least theoretically it could happen that `cloth_uses_vgroup` would return false even then `vgroup_shear` is set (thus skipping actually setting these weights later).
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@ -593,7 +593,8 @@ int cloth_uses_vgroup(ClothModifierData *clmd)
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(clmd->coll_parms->vgroup_objcol > 0)) ||
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(clmd->sim_parms->vgroup_pressure > 0) || (clmd->sim_parms->vgroup_struct > 0) ||
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(clmd->sim_parms->vgroup_bend > 0) || (clmd->sim_parms->vgroup_shrink > 0) ||
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(clmd->sim_parms->vgroup_intern > 0) || (clmd->sim_parms->vgroup_mass > 0));
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(clmd->sim_parms->vgroup_intern > 0) || (clmd->sim_parms->vgroup_mass > 0) ||
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(clmd->sim_parms->vgroup_shear > 0));
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}
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/**
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