Merge branch 'master' into blender2.8

This commit is contained in:
Campbell Barton 2018-01-19 17:21:15 +11:00
commit c850320b35
19 changed files with 66 additions and 45 deletions

@ -202,7 +202,7 @@ ccl_device_inline float path_state_continuation_probability(KernelGlobals *kg,
#endif
}
/* Probalistic termination: use sqrt() to roughly match typical view
/* Probabilistic termination: use sqrt() to roughly match typical view
* transform and do path termination a bit later on average. */
return min(sqrtf(max3(fabs(throughput)) * state->branch_factor), 1.0f);
}

@ -20,7 +20,7 @@
CCL_NAMESPACE_BEGIN
/* Pseudo random numbers, uncomment this for debugging correlations. Only run
* this single threaded on a CPU for repeatable resutls. */
* this single threaded on a CPU for repeatable results. */
//#define __DEBUG_CORRELATION__

@ -214,6 +214,11 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel() || device->have_error()) return;
progress.set_status("Updating Particle Systems");
particle_system_manager->device_update(device, &dscene, this, progress);
if(progress.get_cancel() || device->have_error()) return;
progress.set_status("Updating Meshes");
mesh_manager->device_update(device, &dscene, this, progress);
@ -249,11 +254,6 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel() || device->have_error()) return;
progress.set_status("Updating Particle Systems");
particle_system_manager->device_update(device, &dscene, this, progress);
if(progress.get_cancel() || device->have_error()) return;
progress.set_status("Updating Integrator");
integrator->device_update(device, &dscene, this);

@ -38,7 +38,7 @@ struct World;
void BKE_world_free(struct World *sc);
void BKE_world_init(struct World *wrld);
struct World *BKE_world_add(struct Main *bmian, const char *name);
struct World *BKE_world_add(struct Main *bmain, const char *name);
void BKE_world_copy_data(struct Main *bmain, struct World *wrld_dst, const struct World *wrld_src, const int flag);
struct World *BKE_world_copy(struct Main *bmain, const struct World *wrld);
struct World *BKE_world_localize(struct World *wrld);

@ -2628,6 +2628,9 @@ void BKE_curve_bevelList_free(ListBase *bev)
if (bl->segbevcount != NULL) {
MEM_freeN(bl->segbevcount);
}
if (bl->bevpoints != NULL) {
MEM_freeN(bl->bevpoints);
}
MEM_freeN(bl);
}

@ -2803,7 +2803,9 @@ void psys_cache_edit_paths(const EvaluationContext *eval_ctx, Scene *scene, Obje
/* frs_sec = (psys || edit->pid.flag & PTCACHE_VEL_PER_SEC) ? 25.0f : 1.0f; */ /* UNUSED */
if (pset->brushtype == PE_BRUSH_WEIGHT) {
const bool use_weight = (pset->brushtype == PE_BRUSH_WEIGHT) && (psys != NULL) && (psys->particles != NULL);
if (use_weight) {
; /* use weight painting colors now... */
}
else {
@ -2833,10 +2835,11 @@ void psys_cache_edit_paths(const EvaluationContext *eval_ctx, Scene *scene, Obje
/* should init_particle_interpolation set this ? */
if (pset->brushtype == PE_BRUSH_WEIGHT) {
if (use_weight) {
pind.hkey[0] = NULL;
/* pa != NULL since the weight brush is only available for hair */
pind.hkey[1] = pa->hair;
pind.hkey[0] = pa->hair;
pind.hkey[1] = pa->hair + 1;
}
@ -2893,13 +2896,27 @@ void psys_cache_edit_paths(const EvaluationContext *eval_ctx, Scene *scene, Obje
}
/* selection coloring in edit mode */
if (pset->brushtype == PE_BRUSH_WEIGHT) {
float t2;
if (use_weight) {
if (k == 0) {
weight_to_rgb(ca->col, pind.hkey[1]->weight);
}
else {
/* warning: copied from 'do_particle_interpolation' (without 'mvert' array stepping) */
float real_t;
if (result.time < 0.0f) {
real_t = -result.time;
}
else {
real_t = pind.hkey[0]->time + t * (pind.hkey[0][pa->totkey - 1].time - pind.hkey[0]->time);
}
while (pind.hkey[1]->time < real_t) {
pind.hkey[1]++;
}
pind.hkey[0] = pind.hkey[1] - 1;
/* end copy */
float w1[3], w2[3];
keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
@ -2908,13 +2925,6 @@ void psys_cache_edit_paths(const EvaluationContext *eval_ctx, Scene *scene, Obje
interp_v3_v3v3(ca->col, w1, w2, keytime);
}
/* at the moment this is only used for weight painting.
* will need to move out of this check if its used elsewhere. */
t2 = birthtime + ((float)k / (float)segments) * (dietime - birthtime);
while (pind.hkey[1]->time < t2) pind.hkey[1]++;
pind.hkey[0] = pind.hkey[1] - 1;
}
else {
if ((ekey + (pind.ekey[0] - point->keys))->flag & PEK_SELECT) {

@ -1172,6 +1172,10 @@ Scene *BKE_scene_find_from_collection(const Main *bmain, const SceneCollection *
#ifdef DURIAN_CAMERA_SWITCH
Object *BKE_scene_camera_switch_find(Scene *scene)
{
if (scene->r.mode & R_NO_CAMERA_SWITCH) {
return NULL;
}
TimeMarker *m;
int cfra = scene->r.cfra;
int frame = -(MAXFRAME + 1);

@ -3203,11 +3203,12 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
int scemode;
int cfra;
float subframe;
#ifdef DURIAN_CAMERA_SWITCH
ListBase markers;
int mode;
#endif
} orig_data;
/* Old info:
* Hack! This function can be called from do_render_seq(), in that case
* the seq->scene can already have a Render initialized with same name,
@ -3271,7 +3272,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
orig_data.cfra = scene->r.cfra;
orig_data.subframe = scene->r.subframe;
#ifdef DURIAN_CAMERA_SWITCH
orig_data.markers = scene->markers;
orig_data.mode = scene->r.mode;
#endif
BKE_scene_frame_set(scene, frame);
@ -3294,10 +3295,10 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
/* prevent eternal loop */
scene->r.scemode &= ~R_DOSEQ;
#ifdef DURIAN_CAMERA_SWITCH
/* stooping to new low's in hackyness :( */
BLI_listbase_clear(&scene->markers);
scene->r.mode |= R_NO_CAMERA_SWITCH;
#endif
is_frame_update = (orig_data.cfra != scene->r.cfra) || (orig_data.subframe != scene->r.subframe);
@ -3426,7 +3427,7 @@ finally:
#ifdef DURIAN_CAMERA_SWITCH
/* stooping to new low's in hackyness :( */
scene->markers = orig_data.markers;
scene->r.mode &= ~(orig_data.mode & R_NO_CAMERA_SWITCH);
#endif
return ibuf;

@ -162,7 +162,7 @@ static int draw_poly_v2i_n__span_y_sort(const void *a_p, const void *b_p, void *
}
/**
* Draws a filled polyon with support for self intersections.
* Draws a filled polygon with support for self intersections.
*
* \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
* note that \a x_end will always be greater than \a x, so we can use:

@ -10316,7 +10316,7 @@ static void give_base_to_objects(
if (flag & FILE_AUTOSELECT) {
/* Note that link_object_postprocess() already checks for FILE_AUTOSELECT flag,
* but it will miss objects from non-instanciated groups... */
* but it will miss objects from non-instantiated groups... */
if (base->flag & BASE_SELECTABLED) {
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);

@ -3198,7 +3198,7 @@ static void bevel_build_rings(BevelParams *bp, BMesh *bm, BevVert *bv)
/* If we make a poly out of verts around bv, snapping to rep frep, will uv poly have zero area?
* The uv poly is made by snapping all outside-of-frep vertices to the closest edge in frep.
* Assume that this funciton is called when the only inside-of-frep vertex is vm->boundstart.
* Assume that this function is called when the only inside-of-frep vertex is vm->boundstart.
* The poly will have zero area if the distance of that first vertex to some edge e is zero, and all
* the other vertices snap to e or snap to an edge at a point that is essentially on e too. */
static bool is_bad_uv_poly(BevVert *bv, BMFace *frep)

@ -156,7 +156,7 @@ bool ED_do_pose_selectbuffer(
* always give predictable behavior in weight paint mode - campbell */
if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_WEIGHT_PAINT) == 0)) {
/* when we are entering into posemode via toggle-select,
* frop another active object - always select the bone. */
* from another active object - always select the bone. */
if (!extend && !deselect && toggle) {
/* re-select below */
nearBone->flag &= ~BONE_SELECTED;

@ -721,7 +721,7 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r
if (ok)
*rect = newrect;
/* start a new preview render job if signalled through sbuts->preview,
/* start a new preview render job if signaled through sbuts->preview,
* if no render result was found and no preview render job is running,
* or if the job is running and the size of preview changed */
if ((sbuts != NULL && sbuts->preview) ||

@ -1152,9 +1152,10 @@ static int image_cmp_frame(const void *a, const void *b)
}
/**
* \brief Return the start (offset) and the length of the sequence of continuous frames in the list of frames
* \param frames [in] the list of frame numbers, as a side-effect the list is sorted
* \param ofs [out] offest, the first frame number in the sequence
* Return the start (offset) and the length of the sequence of continuous frames in the list of frames
*
* \param frames: [in] the list of frame numbers, as a side-effect the list is sorted.
* \param ofs: [out] offset the first frame number in the sequence.
* \return the number of contiguous frames in the sequence
*/
static int image_sequence_get_len(ListBase *frames, int *ofs)

@ -97,8 +97,8 @@ static eOLDrawState tree_element_active_renderlayer(
/**
* Select object tree:
* CTRL+LMB: Select/Deselect object and all cildren
* CTRL+SHIFT+LMB: Add/Remove object and all children
* CTRL+LMB: Select/Deselect object and all children.
* CTRL+SHIFT+LMB: Add/Remove object and all children.
*/
static void do_outliner_object_select_recursive(ViewLayer *view_layer, Object *ob_parent, bool select)
{

@ -1732,7 +1732,8 @@ typedef struct Scene {
#define R_BORDER 0x0200
#define R_PANORAMA 0x0400 /* deprecated as scene option, still used in renderer */
#define R_CROP 0x0800
/*#define R_COSMO 0x1000 deprecated */
/* Disable camera switching: runtime (DURIAN_CAMERA_SWITCH) */
#define R_NO_CAMERA_SWITCH 0x1000
#define R_ODDFIELD 0x2000
#define R_MBLUR 0x4000
/* unified was here */

@ -792,7 +792,7 @@ FunctionRNA *RNA_struct_find_function(StructRNA *srna, const char *identifier)
}
return NULL;
/* funcitonal but slow */
/* functional but slow */
#else
PointerRNA tptr;
PropertyRNA *iterprop;

@ -1641,9 +1641,9 @@ static PyObject *Matrix_rotate(MatrixObject *self, PyObject *value)
PyDoc_STRVAR(Matrix_decompose_doc,
".. method:: decompose()\n"
"\n"
" Return the translation, rotation and scale components of this matrix.\n"
" Return the translation, rotation, and scale components of this matrix.\n"
"\n"
" :return: trans, rot, scale triple.\n"
" :return: tuple of translation, rotation, and scale\n"
" :rtype: (:class:`Vector`, :class:`Quaternion`, :class:`Vector`)"
);
static PyObject *Matrix_decompose(MatrixObject *self)
@ -1680,7 +1680,8 @@ static PyObject *Matrix_decompose(MatrixObject *self)
PyDoc_STRVAR(Matrix_lerp_doc,
".. function:: lerp(other, factor)\n"
"\n"
" Returns the interpolation of two matrices.\n"
" Returns the interpolation of two matrices. Uses polar decomposition, see"
" \"Matrix Animation and Polar Decomposition\", Shoemake and Duff, 1992.\n"
"\n"
" :arg other: value to interpolate with.\n"
" :type other: :class:`Matrix`\n"

@ -89,7 +89,7 @@ const char *utf8_invalid_tests[][3] = {
// 3 Malformed sequences
// 3.1 Unexpected continuation bytes
// Each unexpected continuation byte should be separately signalled as a malformed sequence of its own.
// Each unexpected continuation byte should be separately signaled as a malformed sequence of its own.
{"3.1.1 First continuation byte 0x80: \"\x80\" |",
"3.1.1 First continuation byte 0x80: \"\" |", "\x01"},
{"3.1.2 Last continuation byte 0xbf: \"\xbf\" |",
@ -130,7 +130,7 @@ const char *utf8_invalid_tests[][3] = {
{"3.2.4 \"\xfc \xfd \" |",
"3.2.4 \" \" |", "\x02"},
// 3.3 Sequences with last continuation byte missing
// All bytes of an incomplete sequence should be signalled as a single malformed sequence,
// All bytes of an incomplete sequence should be signaled as a single malformed sequence,
// i.e., you should see only a single replacement character in each of the next 10 tests.
// (Characters as in section 2)
{"3.3.1 2-byte sequence with last byte missing (U+0000): \"\xc0\" |",
@ -154,7 +154,7 @@ const char *utf8_invalid_tests[][3] = {
{"3.3.10 6-byte sequence with last byte missing (U-7FFFFFFF): \"\xfd\xbf\xbf\xbf\xbf\" |",
"3.3.10 6-byte sequence with last byte missing (U-7FFFFFFF): \"\" |", "\x05"},
// 3.4 Concatenation of incomplete sequences
// All the 10 sequences of 3.3 concatenated, you should see 10 malformed sequences being signalled:
// All the 10 sequences of 3.3 concatenated, you should see 10 malformed sequences being signaled:
{"3.4 \"\xc0\xe0\x80\xf0\x80\x80\xf8\x80\x80\x80\xfc\x80\x80\x80\x80"
"\xdf\xef\xbf\xf7\xbf\xbf\xfb\xbf\xbf\xbf\xfd\xbf\xbf\xbf\xbf\""
" |",