Cleanup: spelling

This commit is contained in:
Campbell Barton 2016-07-16 17:48:57 +10:00
parent f0f9a87614
commit c885cea7bb
16 changed files with 26 additions and 25 deletions

@ -184,7 +184,7 @@ int ccg_ehashIterator_isStopped(EHashIterator *ehi)
}
/**
* Standard allocator implementarion.
* Standard allocator implementation.
*/
static void *_stdAllocator_alloc(CCGAllocatorHDL UNUSED(a), int numBytes)

@ -224,7 +224,7 @@ static void splineik_init_tree_from_pchan(Scene *scene, Object *UNUSED(ob), bPos
}
/* make a new Spline-IK chain, and store it in the IK chains */
/* TODO: we should check if there is already an IK chain on this, since that would take presidence... */
/* TODO: we should check if there is already an IK chain on this, since that would take precedence... */
{
/* make new tree */
tSplineIK_Tree *tree = MEM_callocN(sizeof(tSplineIK_Tree), "SplineIK Tree");

@ -2268,7 +2268,7 @@ static void write_meshes(WriteData *wd, ListBase *idbase)
mesh->edit_btmesh = NULL;
/* now fill in polys to mfaces */
/* XXX This breaks writing desing, by using temp allocated memory, which will likely generate
/* XXX This breaks writing design, by using temp allocated memory, which will likely generate
* duplicates in stored 'old' addresses.
* This is very bad, but do not see easy way to avoid this, aside from generating those data
* outside of save process itself.

@ -86,7 +86,7 @@ static int recalc_face_normals_find_index(BMesh *bm, BMFace **faces, const int f
int f_start_index;
int i;
/* Search for the best loop. Members are comapred in-order defined here. */
/* Search for the best loop. Members are compared in-order defined here. */
struct {
/* Squared distance from the center to the loops vertex 'l->v'.
* The normalized direction between the center and this vertex is also used for the dot-products below. */

@ -79,7 +79,7 @@ bool ErrorHandler::handleError(const COLLADASaxFWL::IError *error)
COLLADASaxFWL::SaxFWLError *saxFWLError = (COLLADASaxFWL::SaxFWLError *) error;
/*
* Accept non critical errors as warnings (i.e. texture not found)
* This makes the importer more gracefull, so it now imports what makes sense.
* This makes the importer more graceful, so it now imports what makes sense.
*/
if (saxFWLError->getSeverity() == COLLADASaxFWL::IError::SEVERITY_ERROR_NONCRITICAL) {
isError = false;

@ -325,18 +325,18 @@ bool ANIM_driver_vars_paste(struct ReportList *reports, struct FCurve *fcu, bool
/* Notes:
* - All the defines for this (User-Pref settings and Per-Scene settings)
* are defined in DNA_userdef_types.h
* - Scene settings take presidence over those for userprefs, with old files
* - Scene settings take precedence over those for userprefs, with old files
* inheriting userpref settings for the scene settings
* - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
* as userprefs
*/
/* Auto-Keying macros for use by various tools */
/* check if auto-keyframing is enabled (per scene takes presidence) */
/* check if auto-keyframing is enabled (per scene takes precedence) */
#define IS_AUTOKEY_ON(scene) ((scene) ? (scene->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
/* check the mode for auto-keyframing (per scene takes presidence) */
/* check the mode for auto-keyframing (per scene takes precedence) */
#define IS_AUTOKEY_MODE(scene, mode) ((scene) ? (scene->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode))
/* check if a flag is set for auto-keyframing (per scene takes presidence) */
/* check if a flag is set for auto-keyframing (per scene takes precedence) */
#define IS_AUTOKEY_FLAG(scene, flag) \
((scene) ? \
((scene->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || (U.autokey_flag & AUTOKEY_FLAG_##flag)) \

@ -110,7 +110,7 @@ bool ui_but_menu_step_poll(const uiBut *but)
{
BLI_assert(but->type == UI_BTYPE_MENU);
/* currenly only RNA buttons */
/* currently only RNA buttons */
return ((but->menu_step_func != NULL) ||
(but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM));
}

@ -563,7 +563,7 @@ static BMEdge *bm_face_split_edge_find(
if (UNLIKELY(BM_edge_exists(v_pivot, l_iter->e->v1) ||
BM_edge_exists(v_pivot, l_iter->e->v2)))
{
/* very unlikley but will cause complications splicing the verts together,
/* very unlikely but will cause complications splicing the verts together,
* so just skip this case */
ok = false;
}

@ -395,7 +395,7 @@ static void edbm_ripsel_deselect_helper(BMesh *bm, EdgeLoopPair *eloop_pairs,
* return an un-ordered array of loop pairs
* use for rebuilding face-fill
*
* \note the method currenly used fails for edges with 3+ face users and gives
* \note the method currently used fails for edges with 3+ face users and gives
* nasty holes in the mesh, there isnt a good way of knowing ahead of time
* which loops will be split apart (its possible to figure out but quite involved).
* So for now this is a known limitation of current rip-fill option.

@ -440,7 +440,7 @@ static int group_link_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
/* Early return check, if the object is already in group
* we could sckip all the dependency check and just consider
* we could skip all the dependency check and just consider
* operator is finished.
*/
if (BKE_group_object_exists(group, ob)) {

@ -1482,7 +1482,7 @@ static void render_view3d_do(RenderEngine *engine, const bContext *C)
void render_view3d_update(RenderEngine *engine, const bContext *C)
{
/* this shouldn't be needed and causes too many database rebuilds, but we
* aren't actually tracking updates for all relevent datablocks so this is
* aren't actually tracking updates for all relevant datablocks so this is
* a catch-all for updates */
engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;

@ -183,8 +183,8 @@ BLI_INLINE unsigned char f_to_char(const float val)
/* to avoid locking in tile initialization */
#define TILE_PENDING SET_INT_IN_POINTER(-1)
/* This is mainly a convenience struct used so we can keep an array of images we use
* Thir imbufs, etc, in 1 array, When using threads this array is copied for each thread
/* This is mainly a convenience struct used so we can keep an array of images we use -
* their imbufs, etc, in 1 array, When using threads this array is copied for each thread
* because 'partRedrawRect' and 'touch' values would not be thread safe */
typedef struct ProjPaintImage {
Image *ima;
@ -202,7 +202,7 @@ typedef struct ProjPaintImage {
*/
typedef struct ProjStrokeHandle {
/* Support for painting from multiple views at once,
* currently used to impliment symmetry painting,
* currently used to implement symmetry painting,
* we can assume at least the first is set while painting. */
struct ProjPaintState *ps_views[8];
int ps_views_tot;
@ -2174,7 +2174,7 @@ static void project_bucket_clip_face(
if ((*tot) < 3) {
/* no intersections to speak of, but more probable is that all face is just outside the
* rectangle and culled due to float precision issues. Since above teste have failed,
* rectangle and culled due to float precision issues. Since above tests have failed,
* just dump triangle as is for painting */
*tot = 0;
copy_v2_v2(bucket_bounds_uv[*tot], uv1co); (*tot)++;

@ -634,7 +634,7 @@ typedef struct PrefetchQueue {
short render_size, render_flag;
/* If true prefecthing goes forward in time,
* othwewise it goes backwards in time (starting from current frame).
* otherwise it goes backwards in time (starting from current frame).
*/
bool forward;

@ -826,7 +826,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
//if ((driver->flag & DRIVER_FLAG_SHOWDEBUG) == 0)
// return;
/* No curve to modify/visualise the result?
/* No curve to modify/visualize the result?
* => We still want to show the 1-1 default...
*/
if ((fcu->totvert == 0) && BLI_listbase_is_empty(&fcu->modifiers)) {

@ -42,7 +42,7 @@
*
* I've tried to keep similar, if not exact names for the variables as
* are presented in the paper. Where I've changed the concept slightly,
* as in stepsPerFrame comapred to the time step in the paper, I've used
* as in stepsPerFrame compared to the time step in the paper, I've used
* variables with different names to minimize confusion.
*/

@ -177,7 +177,7 @@ PyObject *PyC_FromArray(const void *array, int length, const PyTypeObject *type,
/**
* Caller needs to ensure tuple is uninitialized.
* Handy for filling a typle with None for eg.
* Handy for filling a tuple with None for eg.
*/
void PyC_Tuple_Fill(PyObject *tuple, PyObject *value)
{
@ -367,11 +367,12 @@ PyObject *PyC_FrozenSetFromStrings(const char **strings)
}
/* similar to PyErr_Format(),
/**
* Similar to #PyErr_Format(),
*
* implementation - we cant actually preprend the existing exception,
* Implementation - we cant actually prepend the existing exception,
* because it could have _any_ arguments given to it, so instead we get its
* __str__ output and raise our own exception including it.
* ``__str__`` output and raise our own exception including it.
*/
PyObject *PyC_Err_Format_Prefix(PyObject *exception_type_prefix, const char *format, ...)
{