mesh/animation exporters didnt work when there were no 3d views open, because the Blender.Set('curframe', i) called a update command that resulted in no viewable layers updating.

Made Blender.Set('curframe', i) do a
  scene_update_for_newframe(G.scene, (1<<20) - 1);

  removed 2 unused constants from Scene.c
This commit is contained in:
Campbell Barton 2006-10-13 11:56:08 +00:00
parent ffed7d3566
commit c8b06bba9c
2 changed files with 3 additions and 6 deletions

@ -245,7 +245,9 @@ static PyObject *Blender_Set( PyObject * self, PyObject * args )
if( !PyArg_Parse( arg, "i", &framenum ) )
return ( NULL ); /* TODO: Do we need to generate a nice error message here? */
G.scene->r.cfra = (short)framenum;
update_for_newframe( );
/* update all objects, so python scripts can export all objects in a scene
without worrying about the view layers */
scene_update_for_newframe(G.scene, (1<<20) - 1);
} else if (StringEqual( name , "uscriptsdir" ) ) {
if ( !PyArg_Parse( arg , "s" , &dir ))

@ -76,11 +76,6 @@ struct View3D;
PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
/*----------------------------------- Python BPy_Scene defaults------------*/
#define EXPP_SCENE_FRAME_MAX 30000
#define EXPP_SCENE_RENDER_WINRESOLUTION_MIN 4
#define EXPP_SCENE_RENDER_WINRESOLUTION_MAX 10000
/* checks for the scene being removed */
#define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) )
#define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) )