=NKey Panel Fix=
The weightgroup menu in the NKEY panel in the 3D viewport was using a two-small string variable, which could cause crashes on msvc compilers (which detects stack mangling at runtime, nice!). This should fix bug #6097, though it's hard for me to test as my default compiler (gcc) is much more lenient :S
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@ -1536,7 +1536,7 @@ static void v3d_editvertex_buts(uiBlock *block, Object *ob, float lim)
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if(tot==1 && dvert && dvert->totweight) {
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bDeformGroup *dg;
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int i, max=1, init=1;
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char str[32];
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char str[320];
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for (i=0; i<dvert->totweight; i++){
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dg = BLI_findlink (&ob->defbase, dvert->dw[i].def_nr);
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