Geometry Nodes: Only set soft range for modifier properties
Similar to the corresponding properties on node sockets, only adjust the soft range. Because group nodes only have soft limits, groups should generally be able to accept these inputs anyway. The benefit of only using a soft range is that it allows choosing a more user- friendly default range while keeping flexibility.
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@ -442,8 +442,8 @@ id_property_create_from_socket(const bNodeSocket &socket)
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auto property = bke::idprop::create(socket.identifier, value->value);
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IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
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ui_data->base.rna_subtype = value->subtype;
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ui_data->min = ui_data->soft_min = double(value->min);
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ui_data->max = ui_data->soft_max = double(value->max);
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ui_data->soft_min = double(value->min);
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ui_data->soft_max = double(value->max);
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ui_data->default_value = value->value;
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return property;
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}
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@ -453,8 +453,8 @@ id_property_create_from_socket(const bNodeSocket &socket)
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auto property = bke::idprop::create(socket.identifier, value->value);
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IDPropertyUIDataInt *ui_data = (IDPropertyUIDataInt *)IDP_ui_data_ensure(property.get());
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ui_data->base.rna_subtype = value->subtype;
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ui_data->min = ui_data->soft_min = value->min;
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ui_data->max = ui_data->soft_max = value->max;
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ui_data->soft_min = value->min;
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ui_data->soft_max = value->max;
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ui_data->default_value = value->value;
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return property;
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}
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@ -465,8 +465,8 @@ id_property_create_from_socket(const bNodeSocket &socket)
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socket.identifier, Span<float>{value->value[0], value->value[1], value->value[2]});
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IDPropertyUIDataFloat *ui_data = (IDPropertyUIDataFloat *)IDP_ui_data_ensure(property.get());
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ui_data->base.rna_subtype = value->subtype;
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ui_data->min = ui_data->soft_min = double(value->min);
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ui_data->max = ui_data->soft_max = double(value->max);
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ui_data->soft_min = double(value->min);
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ui_data->soft_max = double(value->max);
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ui_data->default_array = (double *)MEM_mallocN(sizeof(double[3]), "mod_prop_default");
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ui_data->default_array_len = 3;
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for (const int i : IndexRange(3)) {
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