3D View: move particle circle select out of object mode loop

This doesn't support multi-object editing, no reason to check others.
This commit is contained in:
Campbell Barton 2019-03-01 22:25:29 +11:00
parent e795dd4a20
commit cbbdb5249f

@ -3258,8 +3258,9 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
Object *obact = vc.obact;
Object *obedit = vc.obedit;
if (obedit || BKE_paint_select_elem_test(obact) ||
(obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
if ((obedit != NULL) ||
BKE_paint_select_elem_test(obact) ||
(obact && (obact->mode & OB_MODE_POSE)))
{
view3d_operator_needs_opengl(C);
@ -3269,7 +3270,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
obact = vc.obact;
obedit = vc.obedit;
if (CTX_data_edit_object(C)) {
if (obedit) {
obedit_circle_select(&vc, select, mval, (float)radius);
DEG_id_tag_update(obact->data, ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
@ -3284,11 +3285,14 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
pose_circle_select(&vc, select, mval, (float)radius);
}
else {
return PE_circle_select(C, select, mval, (float)radius);
BLI_assert(0);
}
}
FOREACH_OBJECT_IN_MODE_END;
}
else if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT)) {
return PE_circle_select(C, select, mval, (float)radius);
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
}