* to be able to properly compile this, the friend needs 'class' too: friend class CcdOverlapFilterCallBack
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@ -50,7 +50,7 @@ class CcdOverlapFilterCallBack;
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/// A derived class may be able to 'construct' entities by loading and/or converting
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class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
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{
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friend CcdOverlapFilterCallBack;
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friend class CcdOverlapFilterCallBack;
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btVector3 m_gravity;
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protected:
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