Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.
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@ -100,9 +100,6 @@ void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, S
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device_free(device, dscene);
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if(scene->particle_systems.size() == 0)
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return;
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progress.set_status("Updating Particle Systems", "Copying Particles to device");
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device_update_particles(device, dscene, scene, progress);
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