Cycles fix: don't skip particle device update when there are no particle systems. The device texture always contains at least one dummy particle in case particle info node is used for non-instance objects, this must be initialized in any case.

This commit is contained in:
Lukas Toenne 2012-09-01 11:30:19 +00:00
parent fda711a851
commit cc835e47b0

@ -100,9 +100,6 @@ void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, S
device_free(device, dscene);
if(scene->particle_systems.size() == 0)
return;
progress.set_status("Updating Particle Systems", "Copying Particles to device");
device_update_particles(device, dscene, scene, progress);