BGE: repair soft body - include this in RC2 please
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@ -2121,7 +2121,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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//tf.Add(gameobj->GetSGNode());
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//tf.Add(gameobj->GetSGNode());
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gameobj->NodeUpdateGS(0);
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gameobj->NodeUpdateGS(0);
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gameobj->AddMeshUser();
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//move to after finishing everything so that soft body deformer is included
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//gameobj->AddMeshUser();
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}
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}
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else
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else
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@ -2311,7 +2312,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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//tf.Add(gameobj->GetSGNode());
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//tf.Add(gameobj->GetSGNode());
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gameobj->NodeUpdateGS(0);
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gameobj->NodeUpdateGS(0);
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gameobj->AddMeshUser();
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//move to after finishing everything so that soft body deformer is included
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//gameobj->AddMeshUser();
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}
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}
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else
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else
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{
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{
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@ -2665,6 +2667,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
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{
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{
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KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
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KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
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gameobj->ResetState();
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gameobj->ResetState();
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gameobj->AddMeshUser();
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}
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}
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#endif //CONVERT_LOGIC
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#endif //CONVERT_LOGIC
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