BGE: repair soft body - include this in RC2 please

This commit is contained in:
Benoit Bolsee 2009-05-09 16:59:25 +00:00
parent 5d6b249c9b
commit cfc21667b9

@ -2121,7 +2121,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
//tf.Add(gameobj->GetSGNode()); //tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0); gameobj->NodeUpdateGS(0);
gameobj->AddMeshUser(); //move to after finishing everything so that soft body deformer is included
//gameobj->AddMeshUser();
} }
else else
@ -2311,7 +2312,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
//tf.Add(gameobj->GetSGNode()); //tf.Add(gameobj->GetSGNode());
gameobj->NodeUpdateGS(0); gameobj->NodeUpdateGS(0);
gameobj->AddMeshUser(); //move to after finishing everything so that soft body deformer is included
//gameobj->AddMeshUser();
} }
else else
{ {
@ -2665,6 +2667,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{ {
KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i)); KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
gameobj->ResetState(); gameobj->ResetState();
gameobj->AddMeshUser();
} }
#endif //CONVERT_LOGIC #endif //CONVERT_LOGIC