Fix: EEVEE: Fix valid_N setup
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@ -30,6 +30,7 @@ void forward_lighting_eval(float thickness, out vec3 radiance, out vec3 transmit
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ClosureUndetermined cl = g_closure_get(i);
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if (!valid_N && (cl.weight > 0.0)) {
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surface_N = cl.N;
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valid_N = true;
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}
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closure_light_set(stack, i, closure_light_new(cl, V));
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}
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