UI: Rename operator to open Preferences window
Renames the operator from "Show Preferences" to "Open Preferences...". "Open" is more clear than "Show" (since they could be shown in-place). "..." is usually used in Blender to indicate that a new Window or popup will be opened. Note that vanilla Blender doesn't actually show this name anywhere, so this change shouldn't be visible. That may change, see D12894.
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@ -5106,7 +5106,7 @@ static int userpref_show_exec(bContext *C, wmOperator *op)
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static void SCREEN_OT_userpref_show(struct wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Show Preferences";
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ot->name = "Open Preferences...";
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ot->description = "Edit user preferences and system settings";
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ot->idname = "SCREEN_OT_userpref_show";
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