Remove unused stubs
Noticed by TristanPorteries in IRC.
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@ -227,8 +227,6 @@ struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name)
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void RE_init_texture_rng() RET_NONE
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void RE_exit_texture_rng() RET_NONE
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float *RE_RenderViewGetRectf(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
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float *RE_RenderViewGetRectz(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
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bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
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void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
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void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);}
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