Remove unused stubs

Noticed by TristanPorteries in IRC.
This commit is contained in:
Sergey Sharybin 2015-04-29 21:47:30 +05:00
parent 0dbc9060a6
commit d04ba6d562

@ -227,8 +227,6 @@ struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name)
void RE_init_texture_rng() RET_NONE
void RE_exit_texture_rng() RET_NONE
float *RE_RenderViewGetRectf(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
float *RE_RenderViewGetRectz(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);}