Cycles Standalone: Use progressive refine in background mode too.

This is only a workaround, with tiled rendering the image output has a wrong aspect ratio. (squashed image)
This commit is contained in:
Thomas Dinges 2014-04-17 23:16:12 +02:00
parent ad8a35a659
commit d46e1b54f4

@ -371,15 +371,13 @@ static void options_parse(int argc, const char **argv)
else if(ssname == "svm")
options.scene_params.shadingsystem = SceneParams::SVM;
#ifdef WITH_CYCLES_STANDALONE_GUI
/* Progressive rendering for GUI */
if(!options.session_params.background)
options.session_params.progressive = true;
#else
/* When building without GUI, set background */
#ifndef WITH_CYCLES_STANDALONE_GUI
options.session_params.background = true;
#endif
/* Use progressive rendering */
options.session_params.progressive = true;
/* find matching device */
DeviceType device_type = Device::type_from_string(devicename.c_str());
vector<DeviceInfo>& devices = Device::available_devices();