Cycles Standalone: Use progressive refine in background mode too.
This is only a workaround, with tiled rendering the image output has a wrong aspect ratio. (squashed image)
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@ -371,15 +371,13 @@ static void options_parse(int argc, const char **argv)
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else if(ssname == "svm")
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options.scene_params.shadingsystem = SceneParams::SVM;
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#ifdef WITH_CYCLES_STANDALONE_GUI
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/* Progressive rendering for GUI */
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if(!options.session_params.background)
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options.session_params.progressive = true;
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#else
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/* When building without GUI, set background */
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#ifndef WITH_CYCLES_STANDALONE_GUI
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options.session_params.background = true;
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#endif
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/* Use progressive rendering */
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options.session_params.progressive = true;
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/* find matching device */
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DeviceType device_type = Device::type_from_string(devicename.c_str());
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vector<DeviceInfo>& devices = Device::available_devices();
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