Cycles: Fix compilation error of Hair BSDF GLSL shader

This commit is contained in:
Sergey Sharybin 2016-04-06 15:40:55 +02:00
parent 42824f4403
commit d6ae94b988

@ -2382,7 +2382,7 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar
node_bsdf_diffuse(color, 0.0, N, result);
}
void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, out vec4 result)
void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, vec3 tangent, out vec4 result)
{
result = color;
}