Merge branch 'blender2.7'

This commit is contained in:
Brecht Van Lommel 2019-02-21 18:04:02 +01:00
commit d6b5ee99fe
3 changed files with 8 additions and 4 deletions

@ -461,7 +461,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
uint motion_steps;
if(scene->need_motion() == Scene::MOTION_BLUR) {
if(need_motion == Scene::MOTION_BLUR) {
motion_steps = object_motion_steps(b_parent, b_ob);
mesh->motion_steps = motion_steps;
if(motion_steps && object_use_deform_motion(b_parent, b_ob)) {

@ -591,6 +591,7 @@ bool OpenCLDevice::load_kernels(const DeviceRequestedFeatures& requested_feature
denoising_program = OpenCLProgram(this, "denoising", "filter.cl", "");
denoising_program.add_kernel(ustring("filter_divide_shadow"));
denoising_program.add_kernel(ustring("filter_get_feature"));
denoising_program.add_kernel(ustring("filter_write_feature"));
denoising_program.add_kernel(ustring("filter_detect_outliers"));
denoising_program.add_kernel(ustring("filter_combine_halves"));
denoising_program.add_kernel(ustring("filter_construct_transform"));

@ -666,16 +666,19 @@ DeviceRequestedFeatures Session::get_requested_device_features()
/* This features are not being tweaked as often as shaders,
* so could be done selective magic for the viewport as well.
*/
bool use_motion = scene->need_motion() == Scene::MotionType::MOTION_BLUR;
requested_features.use_hair = false;
requested_features.use_object_motion = false;
requested_features.use_camera_motion = scene->camera->use_motion();
requested_features.use_camera_motion = use_motion && scene->camera->use_motion();
foreach(Object *object, scene->objects) {
Mesh *mesh = object->mesh;
if(mesh->num_curves()) {
requested_features.use_hair = true;
}
requested_features.use_object_motion |= object->use_motion() | mesh->use_motion_blur;
requested_features.use_camera_motion |= mesh->use_motion_blur;
if (use_motion) {
requested_features.use_object_motion |= object->use_motion() | mesh->use_motion_blur;
requested_features.use_camera_motion |= mesh->use_motion_blur;
}
#ifdef WITH_OPENSUBDIV
if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
requested_features.use_patch_evaluation = true;