Merge branch 'blender2.7'
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commit
d6b5ee99fe
@ -461,7 +461,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
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uint motion_steps;
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if(scene->need_motion() == Scene::MOTION_BLUR) {
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if(need_motion == Scene::MOTION_BLUR) {
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motion_steps = object_motion_steps(b_parent, b_ob);
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mesh->motion_steps = motion_steps;
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if(motion_steps && object_use_deform_motion(b_parent, b_ob)) {
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@ -591,6 +591,7 @@ bool OpenCLDevice::load_kernels(const DeviceRequestedFeatures& requested_feature
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denoising_program = OpenCLProgram(this, "denoising", "filter.cl", "");
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denoising_program.add_kernel(ustring("filter_divide_shadow"));
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denoising_program.add_kernel(ustring("filter_get_feature"));
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denoising_program.add_kernel(ustring("filter_write_feature"));
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denoising_program.add_kernel(ustring("filter_detect_outliers"));
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denoising_program.add_kernel(ustring("filter_combine_halves"));
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denoising_program.add_kernel(ustring("filter_construct_transform"));
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@ -666,16 +666,19 @@ DeviceRequestedFeatures Session::get_requested_device_features()
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/* This features are not being tweaked as often as shaders,
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* so could be done selective magic for the viewport as well.
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*/
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bool use_motion = scene->need_motion() == Scene::MotionType::MOTION_BLUR;
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requested_features.use_hair = false;
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requested_features.use_object_motion = false;
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requested_features.use_camera_motion = scene->camera->use_motion();
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requested_features.use_camera_motion = use_motion && scene->camera->use_motion();
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foreach(Object *object, scene->objects) {
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Mesh *mesh = object->mesh;
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if(mesh->num_curves()) {
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requested_features.use_hair = true;
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}
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requested_features.use_object_motion |= object->use_motion() | mesh->use_motion_blur;
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requested_features.use_camera_motion |= mesh->use_motion_blur;
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if (use_motion) {
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requested_features.use_object_motion |= object->use_motion() | mesh->use_motion_blur;
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requested_features.use_camera_motion |= mesh->use_motion_blur;
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}
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#ifdef WITH_OPENSUBDIV
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if(mesh->subdivision_type != Mesh::SUBDIVISION_NONE) {
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requested_features.use_patch_evaluation = true;
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