Cycles: Cleanup, remove unused argument

Became obsolete/unused after recent fix.
This commit is contained in:
Sergey Sharybin 2019-06-24 14:42:20 +02:00
parent a699a9680b
commit d6d36b9892
2 changed files with 10 additions and 16 deletions

@ -361,14 +361,14 @@ void BlenderSession::do_write_update_render_tile(RenderTile &rtile,
bool merge = (rtile.sample != 0) && (rtile.task != RenderTile::DENOISE);
if (merge) {
update_render_result(b_rr, b_rlay, rtile);
update_render_result(b_rlay, rtile);
}
end_render_result(b_engine, b_rr, true, highlight, merge);
}
else {
/* Write final render result. */
write_render_result(b_rr, b_rlay, rtile);
write_render_result(b_rlay, rtile);
end_render_result(b_engine, b_rr, false, false, true);
}
}
@ -765,8 +765,7 @@ void BlenderSession::bake(BL::Depsgraph &b_depsgraph_,
sync = NULL;
}
void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr,
BL::RenderLayer &b_rlay,
void BlenderSession::do_write_update_render_result(BL::RenderLayer &b_rlay,
RenderTile &rtile,
bool do_update_only)
{
@ -827,18 +826,14 @@ void BlenderSession::do_write_update_render_result(BL::RenderResult &b_rr,
}
}
void BlenderSession::write_render_result(BL::RenderResult &b_rr,
BL::RenderLayer &b_rlay,
RenderTile &rtile)
void BlenderSession::write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
{
do_write_update_render_result(b_rr, b_rlay, rtile, false);
do_write_update_render_result(b_rlay, rtile, false);
}
void BlenderSession::update_render_result(BL::RenderResult &b_rr,
BL::RenderLayer &b_rlay,
RenderTile &rtile)
void BlenderSession::update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile)
{
do_write_update_render_result(b_rr, b_rlay, rtile, true);
do_write_update_render_result(b_rlay, rtile, true);
}
void BlenderSession::synchronize(BL::Depsgraph &b_depsgraph_)

@ -70,12 +70,12 @@ class BlenderSession {
const int depth,
float pixels[]);
void write_render_result(BL::RenderResult &b_rr, BL::RenderLayer &b_rlay, RenderTile &rtile);
void write_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
void write_render_tile(RenderTile &rtile);
/* update functions are used to update display buffer only after sample was rendered
* only needed for better visual feedback */
void update_render_result(BL::RenderResult &b_rr, BL::RenderLayer &b_rlay, RenderTile &rtile);
void update_render_result(BL::RenderLayer &b_rlay, RenderTile &rtile);
void update_render_tile(RenderTile &rtile, bool highlight);
/* interactive updates */
@ -150,8 +150,7 @@ class BlenderSession {
protected:
void stamp_view_layer_metadata(Scene *scene, const string &view_layer_name);
void do_write_update_render_result(BL::RenderResult &b_rr,
BL::RenderLayer &b_rlay,
void do_write_update_render_result(BL::RenderLayer &b_rlay,
RenderTile &rtile,
bool do_update_only);
void do_write_update_render_tile(RenderTile &rtile, bool do_update_only, bool highlight);