Fix for bug #5288:

Converting meta objects crashed, caused by new way of storing quads in
DispList for array drawing.
This commit is contained in:
Brecht Van Lommel 2006-11-23 00:26:39 +00:00
parent 083c310d1f
commit d80b7cc5c4

@ -774,6 +774,9 @@ void mball_to_mesh(ListBase *lb, Mesh *me)
mface->v4= index[3];
mface->flag= ME_SMOOTH;
if(mface->v3==mface->v4)
mface->v4= 0;
mface++;
index+= 4;
}