Fix for bug #5288:
Converting meta objects crashed, caused by new way of storing quads in DispList for array drawing.
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@ -774,6 +774,9 @@ void mball_to_mesh(ListBase *lb, Mesh *me)
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mface->v4= index[3];
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mface->flag= ME_SMOOTH;
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if(mface->v3==mface->v4)
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mface->v4= 0;
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mface++;
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index+= 4;
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}
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