Fix: GPU: Skip binaries larger than the shared memory
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65de0db503
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d88150ce1f
@ -102,9 +102,11 @@ class SubprocessShader {
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if (success_) {
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glGetProgramiv(program_, GL_PROGRAM_BINARY_LENGTH, &bin->size);
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if (bin->size <= sizeof(ShaderBinaryHeader::data)) {
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glGetProgramBinary(program_, bin->size, nullptr, &bin->format, bin->data);
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if (bin->size > sizeof(ShaderBinaryHeader::data)) {
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bin->size = 0;
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return nullptr;
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}
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glGetProgramBinary(program_, bin->size, nullptr, &bin->format, bin->data);
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}
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return bin;
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@ -252,9 +254,11 @@ void GPU_compilation_subprocess_run(const char *subprocess_name)
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end_semaphore.increment();
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fstream file(cache_path, std::ios::binary | std::ios::out);
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file.write(reinterpret_cast<char *>(shared_mem.get_data()),
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binary->size + offsetof(ShaderBinaryHeader, data));
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if (binary) {
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fstream file(cache_path, std::ios::binary | std::ios::out);
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file.write(reinterpret_cast<char *>(shared_mem.get_data()),
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binary->size + offsetof(ShaderBinaryHeader, data));
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}
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}
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GPU_exit();
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