bugfix [#23909] Calculating Depth

- depth was incorrect, changes since 2.4x.
- minor edit to transform manipulator, no functional change.
This commit is contained in:
Campbell Barton 2010-09-20 03:28:02 +00:00
parent c64a9d8d41
commit d88ba47eb9
2 changed files with 5 additions and 10 deletions

@ -1300,7 +1300,7 @@ static void make_prim_ext(bContext *C, float *loc, float *rot, int enter_editmod
scale= ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);
dia *= scale;
depth *= scale;
depth *= scale * 0.5f;
make_prim(obedit, type, mat, tot, seg, subdiv, dia, depth, ext, fill);
@ -1359,7 +1359,7 @@ static int add_primitive_cube_exec(bContext *C, wmOperator *op)
/* sqrt(2.0f) - plane (diameter of 1.41 makes it unit size) */
make_prim_ext(C, loc, rot, enter_editmode, layer,
PRIM_CUBE, 4, 0, 0, sqrt(2.0f), 1.0f, 1, 1);
PRIM_CUBE, 4, 0, 0, sqrt(2.0f), 2.0f, 1, 1);
return OPERATOR_FINISHED;
}
@ -1457,7 +1457,7 @@ void MESH_OT_primitive_cylinder_add(wmOperatorType *ot)
/* props */
RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
RNA_def_float(ot->srna, "depth", 1.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
RNA_def_boolean(ot->srna, "cap_ends", 1, "Cap Ends", "");
ED_object_add_generic_props(ot, TRUE);
@ -1498,7 +1498,7 @@ void MESH_OT_primitive_cone_add(wmOperatorType *ot)
/* props */
RNA_def_int(ot->srna, "vertices", 32, INT_MIN, INT_MAX, "Vertices", "", 2, 500);
RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
RNA_def_float(ot->srna, "depth", 1.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
RNA_def_boolean(ot->srna, "cap_end", 0, "Cap End", "");
ED_object_add_generic_props(ot, TRUE);

@ -562,17 +562,12 @@ void test_manipulator_axis(const bContext *C)
static float screen_aligned(RegionView3D *rv3d, float mat[][4])
{
float vec[3], size;
VECCOPY(vec, mat[0]);
size= normalize_v3(vec);
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
/* sets view screen aligned */
glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
return size;
return len_v3(mat[0]); /* draw scale */
}