Bugfix #17785
Fixed tooltip for "double sided" so it clearly denotes it's about light. :)
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@ -884,7 +884,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
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uiBlockEndAlign(block);
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh as double or single sided");
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uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh with double or single sided lighting");
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uiDefButBitS(block, TOG, ME_NOPUNOFLIP, REDRAWVIEW3D, "No V.Normal Flip", 10,10,170,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render");
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uiBlockEndAlign(block);
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