Fixed tooltip for "double sided" so it clearly denotes it's about light. :)
This commit is contained in:
Ton Roosendaal 2008-10-08 17:34:26 +00:00
parent 56295f9688
commit d8facbd45e

@ -884,7 +884,7 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh as double or single sided");
uiDefButBitS(block, TOG, ME_TWOSIDED, REDRAWVIEW3D, "Double Sided", 10,30,170,19, &me->flag, 0, 0, 0, 0, "Render/display the mesh with double or single sided lighting");
uiDefButBitS(block, TOG, ME_NOPUNOFLIP, REDRAWVIEW3D, "No V.Normal Flip", 10,10,170,19, &me->flag, 0, 0, 0, 0, "Disables flipping of vertexnormals during render");
uiBlockEndAlign(block);