Fix UI message issue, and style cleanup (!)

This commit is contained in:
Bastien Montagne 2017-03-24 19:59:14 +01:00
parent e9770adf63
commit dab3865c0b

@ -376,60 +376,54 @@ void RNA_api_scene(StructRNA *srna)
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
RNA_def_boolean(func,
"apply_modifiers", 0, "Apply Modifiers",
"Apply modifiers to exported mesh (non destructive))");
RNA_def_boolean(func, "apply_modifiers", false,
"Apply Modifiers", "Apply modifiers to exported mesh (non destructive))");
RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
"Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
RNA_def_boolean(func, "selected", 0, "Selection Only",
"Export only selected elements");
RNA_def_boolean(func, "selected", false, "Selection Only", "Export only selected elements");
RNA_def_boolean(func, "include_children", 0, "Include Children",
"Export all children of selected objects (even if not selected)");
RNA_def_boolean(func, "include_children", false,
"Include Children", "Export all children of selected objects (even if not selected)");
RNA_def_boolean(func, "include_armatures", 0, "Include Armatures",
"Export related armatures (even if not selected)");
RNA_def_boolean(func, "include_armatures", false,
"Include Armatures", "Export related armatures (even if not selected)");
RNA_def_boolean(func, "include_shapekeys", 1, "Include Shape Keys",
"Export all Shape Keys from Mesh Objects");
RNA_def_boolean(func, "include_shapekeys", true, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
RNA_def_boolean(func, "deform_bones_only", false,
"Deform Bones only", "Only export deforming bones with armatures");
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
"Export only the selected UV Map");
RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map");
RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures",
"Export textures assigned to the object UV Maps");
RNA_def_boolean(func, "include_uv_textures", false,
"Include UV Textures", "Export textures assigned to the object UV Maps");
RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures",
"Export textures assigned to the object Materials");
RNA_def_boolean(func, "include_material_textures", false,
"Include Material Textures", "Export textures assigned to the object Materials");
RNA_def_boolean(func, "use_texture_copies", 1, "Copy",
"Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(func, "use_texture_copies", true,
"Copy", "Copy textures to same folder where the .dae file is exported");
RNA_def_boolean(func, "triangulate", 1, "Triangulate",
"Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(func, "triangulate", true, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances",
"Instantiate multiple Objects from same Data");
RNA_def_boolean(func, "use_object_instantiation", true,
"Use Object Instances", "Instantiate multiple Objects from same Data");
RNA_def_boolean(func, "use_blender_profile", 1, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(func, "use_blender_profile", true, "Use Blender Profile",
"Export additional Blender specific information (for material, shaders, bones, etc.)");
RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name",
"Sort exported data by Object name");
RNA_def_boolean(func, "sort_by_name", false, "Sort by Object name", "Sort exported data by Object name");
RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
"Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
RNA_def_boolean(func, "open_sim", 0, "Export to SL/OpenSim",
"Compatibility mode for SL, OpenSim and other compatible online worlds");
RNA_def_boolean(func, "open_sim", false,
"Export to SL/OpenSim", "Compatibility mode for SL, OpenSim and other compatible online worlds");
RNA_def_boolean(func, "keep_bind_info", 0,
"Keep Bind Info", "Store Bindpose information in custom bone properties for later use during Collada export");
RNA_def_boolean(func, "keep_bind_info", false, "Keep Bind Info",
"Store bind pose information in custom bone properties for later use during Collada export");
#endif