Cleanup: spelling

This commit is contained in:
Campbell Barton 2020-09-30 12:25:58 +10:00
parent e200e44c4e
commit dbaa9291f2
4 changed files with 24 additions and 21 deletions

@ -251,10 +251,10 @@ class GHOST_SystemCocoa : public GHOST_System {
/**
* Handles a tablet event.
* \param eventPtr An NSEvent pointer (casted to void* to enable compilation in standard C++)
* \param eventType The type of the event.
* \param eventPtr: An #NSEvent pointer (cast to void* to enable compilation in standard C++).
* \param eventType: The type of the event.
* It needs to be passed separately as it can be either directly in the event type,
* or as a subtype if combined with a mouse button event.
* or as a sub-type if combined with a mouse button event.
* \return Indication whether the event was handled.
*/
GHOST_TSuccess handleTabletEvent(void *eventPtr, short eventType);
@ -262,14 +262,14 @@ class GHOST_SystemCocoa : public GHOST_System {
/**
* Handles a mouse event.
* \param eventPtr An NSEvent pointer (casted to void* to enable compilation in standard C++)
* \param eventPtr: An #NSEvent pointer (cast to `void *` to enable compilation in standard C++).
* \return Indication whether the event was handled.
*/
GHOST_TSuccess handleMouseEvent(void *eventPtr);
/**
* Handles a key event.
* \param eventPtr An NSEvent pointer (casted to void* to enable compilation in standard C++)
* \param eventPtr: An #NSEvent pointer (cast to `void *` to enable compilation in standard C++).
* \return Indication whether the event was handled.
*/
GHOST_TSuccess handleKeyEvent(void *eventPtr);

@ -583,7 +583,7 @@ void BKE_sculpt_bvh_update_from_ccg(struct PBVH *pbvh, struct SubdivCCG *subdiv_
* updated according to the face sets. */
void BKE_sculpt_sync_face_set_visibility(struct Mesh *mesh, struct SubdivCCG *subdiv_ccg);
/* Ensures that a Face Set datalayers exists. If it does not, it creates one respecting the
/* Ensures that a Face Set data-layers exists. If it does not, it creates one respecting the
* visibility stored in the vertices of the mesh. If it does, it copies the visibility from the
* mesh to the Face Sets. */
void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(struct Mesh *mesh);

@ -1312,7 +1312,9 @@ void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
MEM_SAFE_FREE(gmap->poly_map_mem);
}
/* Write out the sculpt dynamic-topology BMesh to the Mesh */
/**
* Write out the sculpt dynamic-topology #BMesh to the #Mesh.
*/
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
{
SculptSession *ss = ob->sculpt;
@ -1609,9 +1611,9 @@ static void sculpt_update_object(Depsgraph *depsgraph,
/* Sculpt Face Sets. */
if (use_face_sets) {
if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
/* By checking here if the datalayer already exist this avoids copying the visibility from
/* By checking here if the data-layer already exist this avoids copying the visibility from
* the mesh and looping over all vertices on every sculpt editing operation, using this
* function only the first time the Face Sets datalayer needs to be created. */
* function only the first time the Face Sets data-layer needs to be created. */
BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(me);
}
ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
@ -1896,7 +1898,7 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
int *new_face_sets = CustomData_add_layer(
&mesh->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, mesh->totpoly);
/* Initialize the new Face Set datalayer with a default valid visible ID and set the default
/* Initialize the new Face Set data-layer with a default valid visible ID and set the default
* color to render it white. */
for (int i = 0; i < mesh->totpoly; i++) {
new_face_sets[i] = face_sets_default_visible_id;
@ -1906,15 +1908,15 @@ void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(Mesh *mesh)
int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
/* Show the only the face sets that have all visibile vertices. */
/* Show the only the face sets that have all visible vertices. */
for (int i = 0; i < mesh->totpoly; i++) {
for (int l = 0; l < mesh->mpoly[i].totloop; l++) {
MLoop *loop = &mesh->mloop[mesh->mpoly[i].loopstart + l];
if (mesh->mvert[loop->v].flag & ME_HIDE) {
if (initialize_new_face_sets) {
/* When initializing a new Face Set datalayer, assing a new hidden Face Set ID to hidden
/* When initializing a new Face Set data-layer, assign a new hidden Face Set ID to hidden
* vertices. This way, we get at initial split in two Face Sets between hidden and
* visible vertices based on the previous mesh visibily from other mode that can be
* visible vertices based on the previous mesh visibly from other mode that can be
* useful in some cases. */
face_sets[i] = face_sets_default_hidden_id;
}
@ -1936,7 +1938,7 @@ static void sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh)
}
/* Enabled if the vertex should be visible according to the Face Sets. */
BLI_bitmap *visibile_vertex = BLI_BITMAP_NEW(mesh->totvert, "visible vertices");
BLI_bitmap *visible_vertex = BLI_BITMAP_NEW(mesh->totvert, "visible vertices");
/* Enabled if the visibility of this vertex can be affected by the Face Sets to avoid modifying
* disconnected geometry. */
BLI_bitmap *modified_vertex = BLI_BITMAP_NEW(mesh->totvert, "modified vertices");
@ -1946,19 +1948,19 @@ static void sculpt_sync_face_sets_visibility_to_base_mesh(Mesh *mesh)
for (int l = 0; l < mesh->mpoly[i].totloop; l++) {
MLoop *loop = &mesh->mloop[mesh->mpoly[i].loopstart + l];
if (is_face_set_visible) {
BLI_BITMAP_ENABLE(visibile_vertex, loop->v);
BLI_BITMAP_ENABLE(visible_vertex, loop->v);
}
BLI_BITMAP_ENABLE(modified_vertex, loop->v);
}
}
for (int i = 0; i < mesh->totvert; i++) {
if (BLI_BITMAP_TEST(modified_vertex, i) && !BLI_BITMAP_TEST(visibile_vertex, i)) {
if (BLI_BITMAP_TEST(modified_vertex, i) && !BLI_BITMAP_TEST(visible_vertex, i)) {
mesh->mvert[i].flag |= ME_HIDE;
}
}
MEM_SAFE_FREE(visibile_vertex);
MEM_SAFE_FREE(visible_vertex);
MEM_SAFE_FREE(modified_vertex);
}

@ -109,7 +109,7 @@
*
* IMPORTANT:
* - Do not use #defines in structs for array lengths, this cannot be read by the dna functions.
* - Do not use uint, but unsigned int instead, ushort and ulong are allowed.
* - Do not use `uint`, but unsigned int instead, `ushort` and `ulong` are allowed.
* - Only use a long in Blender if you want this to be the size of a pointer. so it is
* 32 bits or 64 bits, dependent at the cpu architecture.
* - Chars are always unsigned
@ -731,7 +731,8 @@ const char *DNA_struct_get_compareflags(const SDNA *oldsdna, const SDNA *newsdna
/**
* Converts a value of one primitive type to another.
* Note there is no optimization for the case where otype and ctype are the same:
*
* \note there is no optimization for the case where \a otype and \a ctype are the same:
* assumption is that caller will handle this case.
*
* \param old_type: Type to convert from.
@ -1546,8 +1547,8 @@ static int compress_reconstruct_steps(ReconstructStep *steps, const int old_step
}
/**
* Preprocess information about how structs in newsdna can be reconstructed from structs in
* oldsdna. This information is then used to speedup #DNA_struct_reconstruct.
* Pre-process information about how structs in \a newsdna can be reconstructed from structs in
* \a oldsdna. This information is then used to speedup #DNA_struct_reconstruct.
*/
DNA_ReconstructInfo *DNA_reconstruct_info_create(const SDNA *oldsdna,
const SDNA *newsdna,