Cleanup: Move GPU_material.h to C++

This commit is contained in:
Hans Goudey 2024-02-01 10:40:24 -05:00
parent 691512b9ce
commit dccf0e8699
85 changed files with 149 additions and 160 deletions

@ -86,7 +86,7 @@
#include "SEQ_utils.hh" /* SEQ_get_topmost_sequence() */
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_texture.h"
#include "BLI_sys_types.h" /* for intptr_t support */

@ -72,7 +72,7 @@
#include "DEG_depsgraph_build.hh"
#include "DEG_depsgraph_query.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "NOD_shader.h"

@ -39,7 +39,7 @@
#include "DEG_depsgraph.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "BLO_read_write.hh"

@ -9,7 +9,7 @@
#include "DNA_node_types.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "NOD_derived_node_tree.hh"
@ -23,7 +23,7 @@ using namespace nodes::derived_node_tree_types;
* A shader node encapsulates a compositor node tree that is capable of being used together with
* other shader nodes to construct a Shader Operation using the GPU material compiler. A GPU node
* stack for each of the node inputs and outputs is stored and populated during construction in
* order to represent the node as a GPU node inside the GPU material graph, see GPU_material.h for
* order to represent the node as a GPU node inside the GPU material graph, see GPU_material.hh for
* more information. Derived classes should implement the compile method to add the node and link
* it to the GPU material given to the method. The compiler is expected to initialize the input
* links of the node before invoking the compile method. See the discussion in

@ -10,7 +10,7 @@
#include "BLI_string_ref.hh"
#include "BLI_vector_set.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "gpu_shader_create_info.hh"
@ -33,7 +33,7 @@ using ShaderCompileUnit = VectorSet<DNode>;
* Shader Operation
*
* An operation that evaluates a shader compiled from a contiguous subset of the node execution
* schedule using the GPU material compiler, see GPU_material.h for more information. The subset
* schedule using the GPU material compiler, see GPU_material.hh for more information. The subset
* of the node execution schedule is called a shader compile unit, see the discussion in
* COM_compile_state.hh for more information.
*

@ -10,7 +10,7 @@
#include "NOD_derived_node_tree.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"
#include "COM_utilities.hh"

@ -14,7 +14,7 @@
#include "DNA_customdata_types.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_texture.h"
#include "GPU_uniform_buffer.h"

@ -23,7 +23,7 @@
#include "MEM_guardedalloc.h"
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_texture.h"
#include "GPU_uniform_buffer.h"

@ -21,7 +21,7 @@
#include "ED_screen.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "UI_resources.hh"

@ -25,7 +25,7 @@
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "DEG_depsgraph_query.hh"

@ -20,7 +20,7 @@
#include "GPU_capabilities.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "NOD_shader.h"

@ -15,7 +15,7 @@
#include "DEG_depsgraph_query.hh"
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_texture.h"
#include "eevee_private.h"

@ -32,7 +32,7 @@
#include "GPU_capabilities.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_texture.h"
#include "eevee_private.h"

@ -3,7 +3,7 @@
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_cryptomatte.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "eevee_cryptomatte.hh"
#include "eevee_instance.hh"

@ -13,7 +13,7 @@
#include "NOD_shader.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "eevee_instance.hh"

@ -12,7 +12,7 @@
#include "BLI_map.hh"
#include "BLI_vector.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "eevee_sync.hh"

@ -16,7 +16,7 @@
#include "BLI_string_ref.hh"
#include "DRW_render.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "eevee_material.hh"

@ -17,7 +17,7 @@
#include "DEG_depsgraph_query.hh"
#include "DNA_object_types.h"
#include "DRW_render.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "eevee_shader_shared.hh"

@ -30,7 +30,7 @@
#include "DNA_world_types.h"
#include "GPU_framebuffer.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_primitive.h"
#include "GPU_shader.h"
#include "GPU_storage_buffer.h"

@ -30,7 +30,7 @@
#include "GPU_batch.h"
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_texture.h"
#include "UI_resources.hh"

@ -33,7 +33,7 @@
#include "GPU_batch.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_texture.h"
#include "DRW_render.hh"

@ -50,7 +50,7 @@
#include "bmesh.hh"
#include "GPU_batch.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "DRW_render.hh"

@ -36,7 +36,7 @@
#include "GPU_batch.h"
#include "GPU_capabilities.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "DEG_depsgraph_query.hh"

@ -26,7 +26,7 @@
#include "BKE_pointcloud.hh"
#include "GPU_batch.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "draw_attributes.hh"
#include "draw_cache_impl.hh"

@ -19,7 +19,7 @@
#include "GPU_batch.h"
#include "GPU_capabilities.h"
#include "GPU_compute.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_texture.h"
#include "GPU_vertex_buffer.h"

@ -24,7 +24,7 @@
#include "GPU_capabilities.h"
#include "GPU_compute.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_texture.h"
#include "GPU_vertex_buffer.h"

@ -21,7 +21,7 @@
#include "DRW_engine.hh"
#include "DRW_render.hh" /* For DRW_shgroup_get_instance_count() */
#include "GPU_material.h"
#include "GPU_material.hh"
#include "DNA_particle_types.h"

@ -17,7 +17,7 @@
#include "BLI_map.hh"
#include "BLI_sys_types.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "draw_resource.hh"
#include "draw_view.hh"

@ -45,7 +45,7 @@
#endif
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_uniform_buffer.h"
#include "intern/gpu_codegen.h"

@ -23,7 +23,7 @@
#include "DEG_depsgraph_query.hh"
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "WM_api.hh"

@ -46,7 +46,7 @@
#include "BKE_image.h"
#include "GPU_debug.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "DRW_gpu_wrapper.hh"

@ -14,7 +14,7 @@
#include "GPU_batch.h"
#include "GPU_capabilities.h"
#include "GPU_compute.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_texture.h"
#include "GPU_vertex_buffer.h"

@ -21,7 +21,7 @@
#include "BKE_volume.hh"
#include "BKE_volume_render.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "draw_common.h"
#include "draw_manager.h"

@ -63,7 +63,7 @@
#include "UI_view2d.hh"
#include "GPU_capabilities.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "IMB_imbuf_types.hh"

@ -59,7 +59,7 @@
#include "RNA_enum_types.hh"
#include "RNA_path.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "outliner_intern.hh"
#include "tree/tree_element_rna.hh"

@ -70,7 +70,7 @@
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "GPU_viewport.h"

@ -97,7 +97,7 @@ set(SRC
GPU_immediate_util.h
GPU_index_buffer.h
GPU_init_exit.h
GPU_material.h
GPU_material.hh
GPU_matrix.h
GPU_platform.h
GPU_primitive.h

@ -17,15 +17,12 @@
#include "GPU_shader.h" /* for GPUShaderCreateInfo */
#include "GPU_texture.h" /* for GPUSamplerState */
#ifdef __cplusplus
extern "C" {
#endif
struct GHash;
struct GPUMaterial;
struct GPUNode;
struct GPUNodeLink;
struct GPUNodeStack;
struct GPUPass;
struct GPUTexture;
struct GPUUniformBuf;
struct Image;
@ -37,13 +34,9 @@ struct Scene;
struct bNode;
struct bNodeTree;
typedef struct GPUMaterial GPUMaterial;
typedef struct GPUNode GPUNode;
typedef struct GPUNodeLink GPUNodeLink;
/* Functions to create GPU Materials nodes. */
typedef enum eGPUType {
enum eGPUType {
/* Keep in sync with GPU_DATATYPE_STR */
/* The value indicates the number of elements in each type */
GPU_NONE = 0,
@ -66,9 +59,9 @@ typedef enum eGPUType {
/* Opengl Attributes */
GPU_ATTR = 3001,
} eGPUType;
};
typedef enum eGPUMaterialFlag {
enum eGPUMaterialFlag {
GPU_MATFLAG_DIFFUSE = (1 << 0),
GPU_MATFLAG_SUBSURFACE = (1 << 1),
GPU_MATFLAG_GLOSSY = (1 << 2),
@ -101,42 +94,42 @@ typedef enum eGPUMaterialFlag {
/* HACK(fclem) Tells the environment texture node to not bail out if empty. */
GPU_MATFLAG_LOOKDEV_HACK = (1 << 30),
} eGPUMaterialFlag;
};
ENUM_OPERATORS(eGPUMaterialFlag, GPU_MATFLAG_LOOKDEV_HACK);
typedef struct GPUNodeStack {
struct GPUNodeStack {
eGPUType type;
float vec[4];
struct GPUNodeLink *link;
GPUNodeLink *link;
bool hasinput;
bool hasoutput;
short sockettype;
bool end;
} GPUNodeStack;
};
typedef enum eGPUMaterialStatus {
enum eGPUMaterialStatus {
GPU_MAT_FAILED = 0,
GPU_MAT_CREATED,
GPU_MAT_QUEUED,
GPU_MAT_SUCCESS,
} eGPUMaterialStatus;
};
/* GPU_MAT_OPTIMIZATION_SKIP for cases where we do not
* plan to perform optimization on a given material. */
typedef enum eGPUMaterialOptimizationStatus {
enum eGPUMaterialOptimizationStatus {
GPU_MAT_OPTIMIZATION_SKIP = 0,
GPU_MAT_OPTIMIZATION_READY,
GPU_MAT_OPTIMIZATION_QUEUED,
GPU_MAT_OPTIMIZATION_SUCCESS,
} eGPUMaterialOptimizationStatus;
};
typedef enum eGPUDefaultValue {
enum eGPUDefaultValue {
GPU_DEFAULT_0 = 0,
GPU_DEFAULT_1,
} eGPUDefaultValue;
};
typedef struct GPUCodegenOutput {
struct GPUCodegenOutput {
char *attr_load;
/* Node-tree functions calls. */
char *displacement;
@ -147,9 +140,9 @@ typedef struct GPUCodegenOutput {
char *material_functions;
GPUShaderCreateInfo *create_info;
} GPUCodegenOutput;
};
typedef void (*GPUCodegenCallbackFn)(void *thunk, GPUMaterial *mat, GPUCodegenOutput *codegen);
using GPUCodegenCallbackFn = void (*)(void *thunk, GPUMaterial *mat, GPUCodegenOutput *codegen);
GPUNodeLink *GPU_constant(const float *num);
GPUNodeLink *GPU_uniform(const float *num);
@ -173,12 +166,12 @@ GPUNodeLink *GPU_uniform_attribute(GPUMaterial *mat,
uint32_t *r_hash);
GPUNodeLink *GPU_layer_attribute(GPUMaterial *mat, const char *name);
GPUNodeLink *GPU_image(GPUMaterial *mat,
struct Image *ima,
struct ImageUser *iuser,
Image *ima,
ImageUser *iuser,
GPUSamplerState sampler_state);
void GPU_image_tiled(GPUMaterial *mat,
struct Image *ima,
struct ImageUser *iuser,
Image *ima,
ImageUser *iuser,
GPUSamplerState sampler_state,
GPUNodeLink **r_image_tiled_link,
GPUNodeLink **r_image_tiled_mapping_link);
@ -199,7 +192,7 @@ GPUNodeLink *GPU_differentiate_float_function(const char *function_name);
bool GPU_link(GPUMaterial *mat, const char *name, ...);
bool GPU_stack_link(GPUMaterial *mat,
const struct bNode *node,
const bNode *node,
const char *name,
GPUNodeStack *in,
GPUNodeStack *out,
@ -227,24 +220,24 @@ char *GPU_material_split_sub_function(GPUMaterial *material,
GPUNodeLink **link);
bool GPU_material_sss_profile_create(GPUMaterial *material, float radii[3]);
struct GPUUniformBuf *GPU_material_sss_profile_get(GPUMaterial *material,
int sample_len,
struct GPUTexture **tex_profile);
GPUUniformBuf *GPU_material_sss_profile_get(GPUMaterial *material,
int sample_len,
GPUTexture **tex_profile);
/**
* High level functions to create and use GPU materials.
*/
typedef enum eGPUMaterialEngine {
enum eGPUMaterialEngine {
GPU_MAT_EEVEE_LEGACY = 0,
GPU_MAT_EEVEE,
GPU_MAT_COMPOSITOR,
} eGPUMaterialEngine;
};
GPUMaterial *GPU_material_from_nodetree(struct Scene *scene,
struct Material *ma,
struct bNodeTree *ntree,
struct ListBase *gpumaterials,
GPUMaterial *GPU_material_from_nodetree(Scene *scene,
Material *ma,
bNodeTree *ntree,
ListBase *gpumaterials,
const char *name,
eGPUMaterialEngine engine,
uint64_t shader_uuid,
@ -255,19 +248,19 @@ GPUMaterial *GPU_material_from_nodetree(struct Scene *scene,
void GPU_material_compile(GPUMaterial *mat);
void GPU_material_free_single(GPUMaterial *material);
void GPU_material_free(struct ListBase *gpumaterial);
void GPU_material_free(ListBase *gpumaterial);
void GPU_material_acquire(GPUMaterial *mat);
void GPU_material_release(GPUMaterial *mat);
void GPU_materials_free(struct Main *bmain);
void GPU_materials_free(Main *bmain);
struct Scene *GPU_material_scene(GPUMaterial *material);
struct GPUPass *GPU_material_get_pass(GPUMaterial *material);
Scene *GPU_material_scene(GPUMaterial *material);
GPUPass *GPU_material_get_pass(GPUMaterial *material);
/** Return the most optimal shader configuration for the given material. */
struct GPUShader *GPU_material_get_shader(GPUMaterial *material);
GPUShader *GPU_material_get_shader(GPUMaterial *material);
/** Return the base un-optimized shader. */
struct GPUShader *GPU_material_get_shader_base(GPUMaterial *material);
GPUShader *GPU_material_get_shader_base(GPUMaterial *material);
const char *GPU_material_get_name(GPUMaterial *material);
/**
@ -281,7 +274,7 @@ void GPU_material_optimize(GPUMaterial *mat);
/**
* Return can be NULL if it's a world material.
*/
struct Material *GPU_material_get_material(GPUMaterial *material);
Material *GPU_material_get_material(GPUMaterial *material);
/**
* Return true if the material compilation has not yet begin or begin.
*/
@ -313,14 +306,14 @@ bool GPU_material_optimization_ready(GPUMaterial *mat);
*/
void GPU_material_set_default(GPUMaterial *material, GPUMaterial *default_material);
struct GPUUniformBuf *GPU_material_uniform_buffer_get(GPUMaterial *material);
GPUUniformBuf *GPU_material_uniform_buffer_get(GPUMaterial *material);
/**
* Create dynamic UBO from parameters
*
* \param inputs: Items are #LinkData, data is #GPUInput (`BLI_genericNodeN(GPUInput)`).
*/
void GPU_material_uniform_buffer_create(GPUMaterial *material, ListBase *inputs);
struct GPUUniformBuf *GPU_material_create_sss_profile_ubo(void);
GPUUniformBuf *GPU_material_create_sss_profile_ubo();
bool GPU_material_has_surface_output(GPUMaterial *mat);
bool GPU_material_has_volume_output(GPUMaterial *mat);
@ -332,14 +325,14 @@ eGPUMaterialFlag GPU_material_flag(const GPUMaterial *mat);
bool GPU_material_recalc_flag_get(GPUMaterial *mat);
uint64_t GPU_material_uuid_get(GPUMaterial *mat);
void GPU_pass_cache_init(void);
void GPU_pass_cache_garbage_collect(void);
void GPU_pass_cache_free(void);
void GPU_pass_cache_init();
void GPU_pass_cache_garbage_collect();
void GPU_pass_cache_free();
/* Requested Material Attributes and Textures */
typedef struct GPUMaterialAttribute {
struct GPUMaterialAttribute *next, *prev;
struct GPUMaterialAttribute {
GPUMaterialAttribute *next, *prev;
int type; /* eCustomDataType */
char name[68]; /* MAX_CUSTOMDATA_LAYER_NAME */
char input_name[12 + 1]; /* GPU_MAX_SAFE_ATTR_NAME + 1 */
@ -357,26 +350,26 @@ typedef struct GPUMaterialAttribute {
* If true, the attribute is the length of hair particles and curves.
*/
bool is_hair_length;
} GPUMaterialAttribute;
};
typedef struct GPUMaterialTexture {
struct GPUMaterialTexture *next, *prev;
struct Image *ima;
struct ImageUser iuser;
struct GPUMaterialTexture {
GPUMaterialTexture *next, *prev;
Image *ima;
ImageUser iuser;
bool iuser_available;
struct GPUTexture **colorband;
struct GPUTexture **sky;
GPUTexture **colorband;
GPUTexture **sky;
char sampler_name[32]; /* Name of sampler in GLSL. */
char tiled_mapping_name[32]; /* Name of tile mapping sampler in GLSL. */
int users;
GPUSamplerState sampler_state;
} GPUMaterialTexture;
};
ListBase GPU_material_attributes(const GPUMaterial *material);
ListBase GPU_material_textures(GPUMaterial *material);
typedef struct GPUUniformAttr {
struct GPUUniformAttr *next, *prev;
struct GPUUniformAttr {
GPUUniformAttr *next, *prev;
/* Meaningful part of the attribute set key. */
char name[68]; /* MAX_CUSTOMDATA_LAYER_NAME */
@ -387,23 +380,23 @@ typedef struct GPUUniformAttr {
/* Helper fields used by code generation. */
short id;
int users;
} GPUUniformAttr;
};
typedef struct GPUUniformAttrList {
struct GPUUniformAttrList {
ListBase list; /* GPUUniformAttr */
/* List length and hash code precomputed for fast lookup and comparison. */
unsigned int count, hash_code;
} GPUUniformAttrList;
};
const GPUUniformAttrList *GPU_material_uniform_attributes(const GPUMaterial *material);
struct GHash *GPU_uniform_attr_list_hash_new(const char *info);
GHash *GPU_uniform_attr_list_hash_new(const char *info);
void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, const GPUUniformAttrList *src);
void GPU_uniform_attr_list_free(GPUUniformAttrList *set);
typedef struct GPULayerAttr {
struct GPULayerAttr *next, *prev;
struct GPULayerAttr {
GPULayerAttr *next, *prev;
/* Meaningful part of the attribute set key. */
char name[68]; /* MAX_CUSTOMDATA_LAYER_NAME */
@ -412,13 +405,13 @@ typedef struct GPULayerAttr {
/* Helper fields used by code generation. */
int users;
} GPULayerAttr;
};
const ListBase *GPU_material_layer_attributes(const GPUMaterial *material);
/* A callback passed to GPU_material_from_callbacks to construct the material graph by adding and
* linking the necessary GPU material nodes. */
typedef void (*ConstructGPUMaterialFn)(void *thunk, GPUMaterial *material);
using ConstructGPUMaterialFn = void (*)(void *thunk, GPUMaterial *material);
/* Construct a GPU material from a set of callbacks. See the callback types for more information.
* The given thunk will be passed as the first parameter of each callback. */
@ -426,7 +419,3 @@ GPUMaterial *GPU_material_from_callbacks(eGPUMaterialEngine engine,
ConstructGPUMaterialFn construct_function_cb,
GPUCodegenCallbackFn generate_code_function_cb,
void *thunk);
#ifdef __cplusplus
}
#endif

@ -28,7 +28,7 @@
#include "GPU_capabilities.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_uniform_buffer.h"
#include "GPU_vertex_format.h"

@ -10,7 +10,7 @@
#pragma once
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#ifdef __cplusplus

@ -30,7 +30,7 @@
#include "NOD_shader.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_texture.h"
#include "GPU_uniform_buffer.h"

@ -9,7 +9,7 @@
#pragma once
#include "GPU_material.h"
#include "GPU_material.hh"
#ifdef __cplusplus
extern "C" {

@ -15,7 +15,7 @@
#include "BLI_ghash.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_shader.h"
#ifdef __cplusplus

@ -15,7 +15,7 @@
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_texture.h"
#include <iostream>

@ -14,7 +14,7 @@
#include "gpu_backend.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_vertex_buffer.h" /* For GPUUsageType. */
#include "GPU_storage_buffer.h"

@ -16,7 +16,7 @@
#include "gpu_node_graph.h"
#include "GPU_context.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "GPU_uniform_buffer.h"
#include "gpu_uniform_buffer_private.hh"

@ -8,7 +8,7 @@
#pragma once
#include "BLI_assert.h"
#include "GPU_material.h"
#include "GPU_material.hh"
enum eMTLDataType {
MTL_DATATYPE_CHAR,

@ -600,7 +600,7 @@ static const EnumPropertyItem node_cryptomatte_layer_name_items[] = {
# include "ED_node.hh"
# include "ED_render.hh"
# include "GPU_material.h"
# include "GPU_material.hh"
# include "NOD_common.h"
# include "NOD_composite.hh"

@ -580,7 +580,7 @@ static const EnumPropertyItem rna_enum_curve_display_handle_items[] = {
# include "ED_transform.hh"
# include "ED_view3d.hh"
# include "GPU_material.h"
# include "GPU_material.hh"
# include "IMB_imbuf_types.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -11,7 +11,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -13,7 +13,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -11,7 +11,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -11,7 +11,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -11,7 +11,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -13,7 +13,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_node_operation.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -8,7 +8,7 @@
#include "BKE_colortools.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -11,7 +11,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -13,7 +13,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -10,7 +10,7 @@
#include "DNA_material_types.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -4,7 +4,7 @@
#include "BLI_assert.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -8,7 +8,7 @@
#include "BLI_assert.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -6,7 +6,7 @@
* \ingroup cmpnodes
*/
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -9,7 +9,7 @@
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -12,7 +12,7 @@
#include "BKE_colorband.hh"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_shader_node.hh"

@ -40,7 +40,7 @@
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "RE_texture.h"

@ -15,7 +15,7 @@
#include "DNA_node_types.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "NOD_socket_declarations.hh"

@ -6,7 +6,7 @@
#include "BKE_node.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"

@ -111,7 +111,7 @@
#include "GPU_context.h"
#include "GPU_init_exit.h"
#include "GPU_material.h"
#include "GPU_material.hh"
#include "COM_compositor.hh"