Windows/CMake:Support BLENDER_USER_SCRIPTS in IDE
This diff adds support for respecting the `BLENDER_USER_SCRIPTS` environment variable when setting up the IDE environment. Previously the scripts from the users profile folder were always used even when this variable was set, leading to the possibility of the wrong scripts being visible in the IDE. Differential Revision: https://developer.blender.org/D9189 Reviewed By: Ray Molenkamp
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@ -720,14 +720,24 @@ if(WINDOWS_PYTHON_DEBUG)
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string(REPLACE "/" "\\" _group_path "${_source_path}")
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source_group("${_group_path}" FILES "${_source}")
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endforeach()
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# Include the user scripts from the profile folder in the blender_python_user_scripts project.
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set(USER_SCRIPTS_ROOT "$ENV{appdata}/blender foundation/blender/${BLENDER_VERSION}")
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# If the user scripts env var is set, include scripts from there otherwise
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# include user scripts in the profile folder.
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if(DEFINED ENV{BLENDER_USER_SCRIPTS})
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message(STATUS "Including user scripts from environment BLENDER_USER_SCRIPTS=$ENV{BLENDER_USER_SCRIPTS}")
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set(USER_SCRIPTS_ROOT "$ENV{BLENDER_USER_SCRIPTS}")
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else()
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message(STATUS "Including user scripts from the profile folder")
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# Include the user scripts from the profile folder in the blender_python_user_scripts project.
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set(USER_SCRIPTS_ROOT "$ENV{appdata}/blender foundation/blender/${BLENDER_VERSION}/scripts")
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endif()
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file(TO_CMAKE_PATH ${USER_SCRIPTS_ROOT} USER_SCRIPTS_ROOT)
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FILE(GLOB_RECURSE inFiles "${USER_SCRIPTS_ROOT}/scripts/*.*" )
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FILE(GLOB_RECURSE inFiles "${USER_SCRIPTS_ROOT}/*.*" )
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ADD_CUSTOM_TARGET(blender_python_user_scripts SOURCES ${inFiles})
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foreach(_source IN ITEMS ${inFiles})
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get_filename_component(_source_path "${_source}" PATH)
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string(REPLACE "${USER_SCRIPTS_ROOT}/scripts" "" _source_path "${_source_path}")
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string(REPLACE "${USER_SCRIPTS_ROOT}" "" _source_path "${_source_path}")
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string(REPLACE "/" "\\" _group_path "${_source_path}")
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source_group("${_group_path}" FILES "${_source}")
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endforeach()
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