Fix for inline documentation of FOREACH_NODETREE.
Was missing id macro variable.
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@ -642,12 +642,12 @@ void BKE_node_tree_unlink_id(ID *id, struct bNodeTree *ntree);
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* Examples:
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* Examples:
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*
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*
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* \code{.c}
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* \code{.c}
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* FOREACH_NODETREE(bmain, nodetree) {
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* FOREACH_NODETREE(bmain, nodetree, id) {
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* if (id == nodetree)
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* if (id == nodetree)
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* printf("This is a linkable node tree");
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* printf("This is a linkable node tree");
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* } FOREACH_NODETREE_END
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* } FOREACH_NODETREE_END
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*
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*
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* FOREACH_NODETREE(bmain, nodetree) {
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* FOREACH_NODETREE(bmain, nodetree, id) {
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* if (nodetree->idname == "ShaderNodeTree")
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* if (nodetree->idname == "ShaderNodeTree")
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* printf("This is a shader node tree);
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* printf("This is a shader node tree);
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* if (GS(id) == ID_MA)
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* if (GS(id) == ID_MA)
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