Curve pinning: Allow pinning object data without animated object
Special case, so now we can pin tricky cases like animated camera DOF without requiring to have animation on the object level.
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@ -390,7 +390,10 @@ static bool acf_generic_dataexpand_setting_valid(bAnimContext *ac, bAnimListElem
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/* select is ok for most "ds*" channels (e.g. dsmat) */
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case ACHANNEL_SETTING_SELECT:
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return true;
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case ACHANNEL_SETTING_ALWAYS_VISIBLE:
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return true;
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/* other flags are never supported */
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default:
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return false;
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@ -1704,7 +1707,10 @@ static int acf_dscam_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Setting
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case ACHANNEL_SETTING_SELECT: /* selected */
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return ADT_UI_SELECTED;
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case ACHANNEL_SETTING_ALWAYS_VISIBLE:
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return ADT_CURVES_ALWAYS_VISIBLE;
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default: /* unsupported */
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return 0;
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}
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@ -1725,6 +1731,7 @@ static void *acf_dscam_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings set
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case ACHANNEL_SETTING_SELECT: /* selected */
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case ACHANNEL_SETTING_MUTE: /* muted (for NLA only) */
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case ACHANNEL_SETTING_VISIBLE: /* visible (for Graph Editor only) */
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case ACHANNEL_SETTING_ALWAYS_VISIBLE:
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if (ca->adt)
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return GET_ACF_FLAG_PTR(ca->adt->flag, type);
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return NULL;
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@ -2834,6 +2834,19 @@ static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base
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return true;
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}
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/* Special case.
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* We don't do recursive checks for pin, but we need to deal with tricky
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* setup like animated camera lens without animated camera location.
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* Without such special handle here we wouldn't be able to bin such
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* camera data only animation to the editor.
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*/
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if (ob->adt == NULL && ob->data != NULL) {
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AnimData *data_adt = BKE_animdata_from_id(ob->data);
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if (data_adt != NULL && (data_adt->flag & ADT_CURVES_ALWAYS_VISIBLE)) {
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return true;
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}
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}
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/* check selection and object type filters */
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if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/)) {
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/* only selected should be shown */
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