Made a dependency so that the MSVC intern project file will actually call the

batch file that freezes the Blender Python code.
I had to add a dummy.cpp file to the freeze directory to make MSVC
understand it should call the batch file in a post build step. If someone else
has a better idea, feel free to change it!
Maarten
This commit is contained in:
Maarten Gribnau 2002-11-11 22:48:06 +00:00
parent 0efbb6c87b
commit e0d9272376
3 changed files with 90 additions and 28 deletions

@ -52,6 +52,11 @@ MTL=midl.exe
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Python freeze
PostBuild_Cmds=ECHO Freezing Blender Python code ..\..\python\freeze\freeze.bat
# End Special Build Tool
!ENDIF

@ -0,0 +1,44 @@
/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* @file dummy.cpp
* This file is only used in the MSVC project to create a dependency so that
* freeze.bat gets called. The batch file will call python to freeze the
* Blender Python code.
*
* @author Maarten Gribnau
* @date November 11, 2002
*/
void main(void)
{
}

@ -2,7 +2,7 @@
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) External Target" 0x0106
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=python_freeze - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
@ -17,14 +17,16 @@ CFG=python_freeze - Win32 Debug
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "python_freeze - Win32 Release" (based on "Win32 (x86) External Target")
!MESSAGE "python_freeze - Win32 Debug" (based on "Win32 (x86) External Target")
!MESSAGE "python_freeze - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "python_freeze - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "python_freeze - Win32 Release"
@ -32,20 +34,22 @@ CFG=python_freeze - Win32 Debug
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Cmd_Line "NMAKE /f python_freeze.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "python_freeze.exe"
# PROP BASE Bsc_Name "python_freeze.bsc"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Cmd_Line "nmake /f "python_freeze.mak""
# PROP Rebuild_Opt "/a"
# PROP Target_File "python_freeze.exe"
# PROP Bsc_Name ""
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "python_freeze - Win32 Debug"
@ -53,20 +57,28 @@ CFG=python_freeze - Win32 Debug
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Cmd_Line "NMAKE /f python_freeze.mak"
# PROP BASE Rebuild_Opt "/a"
# PROP BASE Target_File "python_freeze.exe"
# PROP BASE Bsc_Name "python_freeze.bsc"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Cmd_Line "freeze.bat"
# PROP Rebuild_Opt ""
# PROP Target_File "..\..\..\source\blender\bpython\frozen\M_vrml__scenegraph.c"
# PROP Bsc_Name ""
# PROP Output_Dir "..\..\..\..\obj\windows\intern\python\python_freeze\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\python\python_freeze\debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Desc=Freezing Blender Python
PostBuild_Cmds=freeze.bat
# End Special Build Tool
!ENDIF
@ -74,16 +86,17 @@ CFG=python_freeze - Win32 Debug
# Name "python_freeze - Win32 Release"
# Name "python_freeze - Win32 Debug"
!IF "$(CFG)" == "python_freeze - Win32 Release"
!ELSEIF "$(CFG)" == "python_freeze - Win32 Debug"
!ENDIF
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\dummy.cpp
# End Source File
# Begin Source File
SOURCE=.\freeze.bat
# End Source File
# End Group
# Begin Group "Header Files"