Cleanup: RNA naming, use 'max' as a suffix
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@ -55,7 +55,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
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layout.prop(game, "step_height", slider=True)
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layout.prop(game, "jump_speed")
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layout.prop(game, "fall_speed")
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layout.prop(game, "max_jumps")
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layout.prop(game, "jump_max")
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elif physics_type in {'DYNAMIC', 'RIGID_BODY'}:
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split = layout.split()
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@ -1771,7 +1771,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
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RNA_def_property_float_default(prop, 55.0f);
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RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
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prop = RNA_def_property(srna, "max_jumps", PROP_INT, PROP_NONE);
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prop = RNA_def_property(srna, "jump_max", PROP_INT, PROP_NONE);
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RNA_def_property_int_sdna(prop, NULL, "max_jumps");
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RNA_def_property_range(prop, 1, CHAR_MAX);
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RNA_def_property_ui_range(prop, 1, 10, 1, 1);
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