Fix T48377: Cycles crash removing float image texture node during viewport render.

This commit is contained in:
Brecht Van Lommel 2016-05-08 19:48:22 +02:00
parent 5fde5616e0
commit e362b04c43

@ -767,7 +767,7 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
continue;
if(images[type][slot]->users == 0) {
device_free_image(device, dscene, slot + tex_image_byte_start);
device_free_image(device, dscene, type_index_to_flattened_slot(slot, (ImageDataType)type));
}
else if(images[type][slot]->need_load) {
if(!osl_texture_system || images[type][slot]->builtin_data)