Cleanup: replace dict /w list for module reload
Never used keys and better reload in same order loaded.
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@ -20,9 +20,10 @@
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if "bpy" in locals():
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from importlib import reload
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for val in _modules_loaded.values():
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for val in _modules_loaded:
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reload(val)
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del reload
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_modules = [
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"add_mesh_torus",
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"anim",
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@ -47,15 +48,16 @@ _modules = [
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"vertexpaint_dirt",
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"view3d",
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"wm",
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]
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]
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import bpy
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if bpy.app.build_options.freestyle:
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_modules.append("freestyle")
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__import__(name=__name__, fromlist=_modules)
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_namespace = globals()
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_modules_loaded = {name: _namespace[name] for name in _modules if name != "bpy"}
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_modules_loaded = [_namespace[name] for name in _modules]
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del _namespace
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@ -22,9 +22,10 @@
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if "bpy" in locals():
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from importlib import reload
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for val in _modules_loaded.values():
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for val in _modules_loaded:
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reload(val)
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del reload
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_modules = [
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"properties_animviz",
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"properties_constraint",
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@ -78,15 +79,16 @@ _modules = [
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"space_userpref",
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"space_view3d",
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"space_view3d_toolbar",
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]
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]
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import bpy
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if bpy.app.build_options.freestyle:
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_modules.append("properties_freestyle")
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__import__(name=__name__, fromlist=_modules)
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_namespace = globals()
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_modules_loaded = {name: _namespace[name] for name in _modules if name != "bpy"}
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_modules_loaded = [_namespace[name] for name in _modules]
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del _namespace
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@ -118,7 +118,7 @@ def line_style_shader_nodes_poll(context):
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def world_shader_nodes_poll(context):
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snode = context.space_data
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return (snode.tree_type == 'ShaderNodeTree' and
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snode.shader_type == 'WORLD')
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snode.shader_type == 'WORLD')
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# only show nodes working in object node trees
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